Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Tuesday, February 12, 2019

The JimFear138 Podcast Ep.99 - Critical Role & DM Advice



I know I've been gone for a while but I'm back now! This episode I talk about the show Critical Role and D&D as a game and a hobby, and also direct you guys to a few good places where you can get some decent advice on how to be a good referee/game master. I'm not dead yet so this train will keep a'rolling!

MP3 Download of this episode: 
https://ia800408.us.archive.org/25/items/jimfear_audio_productions/ep99.mp3

The Sandbox vs The Railroad by Matt Colville: https://www.youtube.com/watch?v=EkXMxiAGUWg&t=915s

Dungeons & Dragons is NOT for Making Stories: The Historical Debate by RPGPundit: https://www.youtube.com/watch?v=owtZ2TThmWI

DimensionBucket Magazine #1: https://gumroad.com/l/gjMJq

Matthew Colville: https://www.youtube.com/user/mcolville

Interview A DM: Jim Murphy by Matt Colville: https://www.youtube.com/watch?v=uzEVAMIvJG8&t=5s

Jim Murphy/Game Methuselah: https://www.youtube.com/channel/UCdMl19aDv5e_2l_AeJRXp2g

Taking 20: https://www.youtube.com/channel/UCly0Thn_yZouwdJtg7Am62A

The Animated Spellbook: https://www.youtube.com/user/zeebashew




Social Media Dump:

FeedBurner: http://feeds.feedburner.com/jimfear138

Ko-Fi: http://ko-fi.com/jimfear

Steemit: https://steemit.com/@jimfear138

Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/LichJim

Tumblr: https://jimthedefiant.tumblr.com

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Wordpress: https://jimfear138.wordpress.com/

Bandcamp: https://jimfear138.bandcamp.com/

Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Wednesday, September 12, 2018

The JimFear138 Podcast Ep.96 - Kavanaugh, Twitter, Furry Comics, & Pozzed Paizo



Hello everyone, and welcome to another episode of the podcast! This time I talk about the Kavanaugh and Twitter Congressional hearings, some furshit degenerate webcomics, and Paizo's new playtest of Pathfinder 2.0! Only the boldest may enter here, so be forewarned, ye of lax constitution!

...

I need another drink

MP3 download link for this episode: 
https://ia800408.us.archive.org/25/items/jimfear_audio_productions/Ep96.mp3

Relevant Links

Combat Frame X-Seed: https://www.indiegogo.com/projects/combat-frame-xseed-novel#/

Cirsova Submission Guidelines: 
https://cirsova.wordpress.com/cirsova-magazine/submission-guidelines/

Red Sun Magazine: https://noselloutproductions.com/guidelines/

A Gundam For Us Podcast: http://jimfear138.blogspot.com/2018/08/the-jimfear138-podcast-ep94-gundam-for.html

Styxhexenhammer666 - The War On Honesty: Twitter Bans Alex Jones & Infowars For Conducting Actual Journalism: 
https://www.youtube.com/watch?v=apNVeihHf6Q

Yahoo News/Associated Press - Senate Concludes Kavanaugh Hearing; Confirmation Likely: https://www.yahoo.com/news/kavanaugh-avoids-major-missteps-closing-2-days-testimony-053912445--politics.html

Alex Jones And Marco Rubio Clash On Capitol Hill: 
https://www.youtube.com/watch?v=ekMrEujNa4w

Nolte on Twitter: https://twitter.com/NolteNC

COLLUSION? Mainstream Media Informed Of Twitter's Infowars Ban Before Alex Jones Was Notified: 
https://www.thegatewaypundit.com/2018/09/collusion-mainstream-media-was-informed-of-twitters-infowars-ban-before-alex-jones-was/

Tim Pool - CNN Credits Media For The Banning of Alex Jones / Infowars: https://www.youtube.com/watch?v=AbM1kTKmaGA

Jack by Driprat: https://pholph.com/index.php

Bar1 on Twitter: https://twitter.com/bar1scorpio

Bar1 on DeviantArt: https://www.deviantart.com/bar1scorpio

The RPGPundit - Pathfinder Going Extra Woke But Already Doomed To Brokeness: https://www.youtube.com/watch?v=2UDEQCJEWKo&t=933s

Inappropriate Characters: 
https://www.youtube.com/channel/UCwLoj3sQDSyaxi9tMERtO4A

Paizo Pic 1: https://pbs.twimg.com/media/DlEkW_2W0AE6NvE.jpg

Paizo Pic 2: https://pbs.twimg.com/media/DlEkXiYXcAAT1dh.jpg


Thursday, June 28, 2018

D&D Is Not Final Fantasy: Let Characters Die

Final Fantasy IX, otherwise known as The Best One™

So Pundy (or The RPGPundit, as he's commonly known) has a new video about player backstories, and I gotta say I agree with him wholeheartedly. Hat tip to Bradford C. Walker for posting it on his blog and then further posting that to twitter so I could see it while I was making my coffee today. Go subscribe to both of these gentlemen and pop their blogs into your rss feed. 

Now I'm not going to belabor the points made by Bradford & Pundy, but I am going to add onto them here. There's something that's implicit in all this talk of player backstories and why they're bullshit that's being left unsaid, I think. And I dunno if those two just overlooked it or if they were purposefully leaving it unsaid, but as we all know I'm a little thick and sometimes I need to spell things out for myself. Maybe someone else will get the benefit of my anti-wisdom. 

Anyway. The real reason your players don't need backstories are because they should be allowed to die. None of the other stuff really matters as long as the players and the DM understand that:

A: This is a game and
B: Player character death is apart of it


So far as I'm concerned after that understanding has been reached the players can do whatever the blue fuck they want with their characters, because they're their characters not mine. Give that guy a backstory if you want, I'll even make minor concessions in the game world over it. Like in my current game (Temple of Elemental Evil run through B/X rules) one of my players is a cleric, and he went and did a ton of research about the Temple of Saint Cuthbert, made up a whole other branch, and decided that his character was a part of it and their job was to kick evil square in the dick.

And I don't mind that. It's actually been kind of funny. But the main thing is that he has the understanding that, unless he plays smart (which he does), every single time they go into the Temple could be the last time his character does anything. This is an understanding that every DM should have with all of their players.

Players like to do dumb shit occasionally. Sometimes that dumb shit comes with serious fucking consequences. The DM shouldn't be afraid to let the players suffer those consequences.

Because Bradford's right when he says:

the revealed pattern of behavior is that backstories are used to shoehorn narrative trope bullshit into what is not a medium of narrative storytelling, but rather a medium of liminal wargaming.

That's what D&D is. It's a wargame on a very small scale, meant to represent and put the players into a fictional world that reacts to their decisions via the avatars of the characters they play. D&D has its roots in wargaming, quite literally, & it's a lot more fun when that is kept in mind by the players and the DM. I can promise you that.

I've brought this up before but my last Pathfinder game before I started DM'ing myself was narrative bs. I put very little effort into my character's backstory. He was evil, a cleric, probably an orphan, and a tiefling because I was being an edgelord. I wanted to be able to just fuck with people as hard as I could and there's few better ways to do that than by actually playing a fucking monster. However, there was no risk to that game, and I got bored quick and stopped taking it seriously after about six or eight sessions. 

Every character had a backstory, we had entire sessions that were literally nothing but roleplay when I was looking to get into the dungeon, kick people in the balls, take they stuff, and get back out alive. The only "real" fight we had was all a dream so the DM could test how we would do (at level 8 or so) against the enemies he'd homebrewed, and we got fucking wiped. 

I think my guy might've survived because I banished one of the engines of death back to its native plane. That was the most fun session that entire game, and once I realized that I just couldn't go back to narrative bullshit anymore. I got a taste of a real fight, I watched my friends' characters die, and I almost ate it myself, and after feeling that tiny, diluted hit of what D&D was supposed to be, I just couldn't do "girl D&D" anymore. 

D&D is based in wargaming, and it shows in the language we use in the hobby itself. The reason a string of adventures is called a "campaign" is because it's based on the military campaigns that tabletop wargaming recreates. Much like the influence of Appendix N and the pulps, that's something they'll never scrub out of the hobby no matter how hard they try. Like H.P. Lovecraft's writing, its power is beyond their ability to deface. 

But what happens in a military campaign?

People fucking die. It's a necessary consequence of the very act of campaigning. When you have supposedly slightly extraordinary people (you're not peasants, but you're not great heroes of legend either) going into an incredibly dangerous situation almost literally every single day of their lives, the likelihood that something will kill them is increased exponentially. This is why dungeons are full of monsters, traps, evil humans, portals to other dimensions, and all kinds of other shit. The point of the dungeon is to kill the players, and the point of the players is to navigate it without dying. 

So what does Final Fantasy have to do with this?

Tabletop RPG's ARE NOT VIDEO GAMES. 

In a video game like Final Fantasy, you have the One True Party™. These are a group of people whose stories the dev team has chosen to tell, like Cloud, Barrett, and Tifa in 7 or Zidane & Co. in 9. They have their ups and downs, and apart from a scripted loss here and there they literally beat the dogshit out of everybody they encounter. Oh, you can run into shit that's too heavy for you, but if your party gets wiped in the process it's game over and you have to go back to your last save point and click through all that dialogue again.

In D&D there is no One True Party™. The characters are expendable and can easily (or should be able to be easily) replaced. For example, another personal anecdote because I'm sure y'all aren't tired of those yet.

In the Temple of Elemental Evil our Dwarf who'd somehow survived like 16 sessions and had been there since the beginning (he was about lvl 5 or so) had acquired a lightning spear. This thing was basically a magical weapon of mass destruction. It did 1d6+20 damage in a 150 foot radius. Barring incredibly high HD creatures (like over 4 or 5 or so) it'll kill just about anything it hits, if it hits them. Well they come up on some Elementals in the Temple, as you do, and he throws the spear.

He misses. The elementals start stomping towards them, right over where the spear had landed. So I figure I'll have him roll to see if one of these giant mounds of dirt and boulders steps on it and breaks it, unleashing the magical energy within. Because I'm a dick like that. 

He rolls his d6 and it comes up on 1. Well slap my ass and call me Sally, B/X is a roll-under system and low rolls means the thing happens. The elemental stepped on the spear, broke it, lightning went everywhere, and it fried that dwarf like bacon. Dead character, no more dwarf. The other characters proceeded to slit his throat and use his blood to banish the other elementals that were still coming towards them.

Hey, he didn't need the blood anymore. Far as I'm concerned that's efficient use of resources at hand. Player's fine, he rolled up a thief and he's back in the game next session. It sucks, but that's the way the dice rolled. Never trust a computerized random number generator. 

This, incidentally, is why you hear me talk so much unrepentant shit about 5e's character creation system. It's horrible because it's too involved. There was no way the guy would've been able to have a character built by the end of the session like that (we were pretty close to heading back to town anyway) if we'd been playing 5e. Simple rule sets encourage this kind of frivolity with character's lives that's really at the heart of the way D&D is supposed to be played. 

The party characters are just people, they're not special, they don't have any great destiny ahead of them, and their backstory doesn't matter. What matters is the emergent story that comes from them interacting with the virtual world they're placed in and how it reacts to them. These characters have to forge their destiny, not have it spelled out for them in a nice, safe garden path they can traipse down at leisure with no worries about big mean monsters coming to ruin their dainty little fingernails they just had manicured. 

The characters are supposed to be people like Northwest Smith, Conan, Adam Reith, Cugel the Clever, and Fafhrd & The Gray Mouser. Slightly extraordinary men in extraordinary situations that built their own destinies from square one. There were multiple times in all their stories that they almost died, and would have were it not for their luck, fighting prowess, and brains. So it is with player characters in D&D.

If they live, it was because the player fought smart, played it safe, used every advantage they had, and had luck on their side represented by the dice. If they died, it was because they didn't. Plain and simple. This isn't Final Fantasy, it's tabletop rpg's. They're two completely different mediums, and one is about storytelling while the other is about kicking monsters in the dick and taking they stuff. 

Failed novelists have no place at the table in D&D. Go write your book if you're so enthusiastic about it you'll try to railroad the players (or the rest of the players and DM) into going along with your supposed destiny. It's really easy to do. Pop open an OpenOffice text document and start typing. But when you come to the tabletop, you're supposed to be there to game, not tell a story. 

Unless you're playing something like Hillfolk, I suppose, but we're talking about D&D and games like it. Which, once again, is fundamentally what these ttrpg's are. They're games. Even in the One True Party™ Land of Final Fantasy, failure is part of the game. You can run into that one thing that's too strong for you, or just fuck up planning for a fight, or screw up on your strategy for a certain boss and just get your ass completely wiped the fuck out. 

The difference is in D&D character death is supposed to be permanent. So my advice, to build off what Bradford and Pundy are talking about, is firstly to DM's: Don't be afraid to kill off your players' characters when they do something stupid and the dice don't come up in their favor. And then to Players: Don't sweat a character dying, because it's really not that big of a deal anyway. If you had a destiny planned out for them, that wasn't really their destiny. Their destiny was actually to get squished by an Elemental. 

If you inject some actual stakes back into your game, such as players getting pasted by big mean monsters, it'll be a much more fun experience for everyone involved. Even the guys whose characters die. If that wasn't the case then our thief player who died in session one wouldn't have rolled up another and come back next week. Our current female fighter would've quit after session 2 when her elf got her throat torn out by a wolf.

Dangerous liberty is far more fun than comfortable security, especially at the tabletop. 

Wednesday, March 21, 2018

The JimFear138 Podcast Ep.82 ft. Not John Daker



Hello everyone, and welcome to another episode of the podcast! This week I have my buddy Not John Daker on again, and boy is this a doozy of a conversation. Not quite as long as my last guest podcast, but getting there. Hopefully next time we'll be able to keep the length manageable. In the meantime, enjoy this conversation that meanders from tabletop games, rpg's, monster girls, feminism, mgtow, and more! Hope y'all enjoy!


MP3 Download of this episode

NotJohnDaker On Twitter

NotJohnDaker On Steemit

NotJohnDaker On Gab



Social Media Dump:

FeedBurner: http://feeds.feedburner.com/jimfear138

Maker Support: https://www.makersupport.com/JimFear138

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Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

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Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Thursday, February 22, 2018

The JimFear138 Podcast Ep. 80 ft. J. E. Bennett



Hello everyone and welcome to another episode of the podcast! Sorry this one took so long but I think you'll realize why when you look at the length. This is officially my longest podcast to date! It's an absolute marathon with my friend J. E. Bennett, currently working on his own ttrpg called "The Pulp Trip", wherein we go over everything from tabletop rpg's, to the pulps, to Robert E. Howard, to H. P. Lovecraft, to dice, to Steemit, and god only knows what other topics! If you can get all the way through this one, you've earned something. I'm not sure what it is, but something at the very least! Thanks again to J.E. for coming on the show, and as usual he is welcome back any time!

Hope y'all enjoy!

MP3 Download of this episode:
https://ia600408.us.archive.org/25/items/jimfear_audio_productions/ep80.mp3



J.E. on Twitter: https://twitter.com/jebennett

J.E.'s website: http://thespacewizard.com



Social Media Dump:

Hatreon: https://hatreon.us/JimFear138/

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Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

http://creativecommons.org/licenses/by/3.0/

Wednesday, February 7, 2018

The JimFear138 Podcast Ep.78 - RPG Ramble



Hello everyone, and welcome to another episode of the podcast! This time I spend quite a while rambling about RPG's, along with a few other topics. I would've gone over the "Release The Memo" insanity, but I've been busy with other projects, and this was recorded last week. So we'll go over a bit of that next time, and we'll be back on proper track with the podcast this weekend, because we got off to a rocky start so far as sticking to schedule. 

MP3 Download of this episode: https://ia800408.us.archive.org/25/items/jimfear_audio_productions/ep78.mp3

Everyday Should Be Tuesday: https://everydayshouldbetuesday.wordpress.com/

Legionnaire by Nick Cole & Jason Anspach: https://www.amazon.com/gp/product/1548258261/ref=as_li_tl?ie=UTF8&tag=jimfear138-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=1548258261&linkId=7e77bb25ade209619e3660b41885bec9

Children of the Sandler by Dawn Somewhere: https://www.youtube.com/watch?v=-mGI_jgym1w&list=PLx1CGE8468-Vq_Sc92IvzYhtKFwZqcEus


Social Media Dump:

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Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Sunday, September 3, 2017

The JimFear138 Podcast Ep. 64 - The Ramblecast 3.0




Hello everyone, and welcome to another episode of the podcast! This is another ramblecast, in which I talk about some wild (to me) shit that happened, talk more about D&D, and then degenerate into an incoherent ramble on economics for like 45 minutes. Hopefully next week I'll be able to get Alexander from Cirsova on and we'll talk shit about The Elder Scrolls and shit.

Hope y'all enjoy!

Breitbart article: http://www.breitbart.com/texas/2017/08/31/zuckerberg-group-700k-american-job-openings-daca-ends/

FWD statement: https://www.fwd.us/blog/fwd-us-center-american-progress-introduce-report-daca-impact-jobs-dreamers-u-s-economy

GDP growth source:  https://www.cnsnews.com/news/article/1-average-annual-economic-growth-under-obama

Aydin Paladin: https://www.youtube.com/channel/UCUowFWIWGw6Pv2JqfEj8njQ

MP3 download of this episode: https://ia600408.us.archive.org/25/items/jimfear_audio_productions/ep64.mp3

Social Media Dump:

Hatreon: https://hatreon.us/JimFear138/

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Vid.me: https://vid.me/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138
 

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Saturday, August 26, 2017

The JimFear138 Podcast Ep. 63 ft. Jon Mollison & "Grim" Jim Desborough




Hello everyone and welcome to another episode of the JimFear138 Podcast! This time we have that promised episode with the discussion between Jon Mollison and Jim Desborough about what pulp is, the moral character of pulp, and how their different approaches to pulp may be more closely aligned than they previously thought. We hope you enjoy!

Jon Mollison links:

Seagull Rising [now apparently defunct]: https://seagullrising.blogspot.ca/

jonmollison.com: http://jonmollison.com/

Twitter: https://twitter.com/NotJonMollison



James Desborough Links:

Twitter: https://twitter.com/GRIMACHU

YouTube: https://www.youtube.com/c/jamesgrimdesborough

Pulp Nova: https://www.amazon.com/Pulp-Nova-James-Grim-Desborough-ebook/dp/B00HCCTW8A/ref=sr_1_1?ie=UTF8&qid=1503756240&sr=8-1&keywords=pulp+nova

Amazon Author Page: https://www.amazon.com/James-Desborough/e/B004ULUKCS


MP3 Download of this episode: https://ia800408.us.archive.org/25/items/jimfear_audio_productions/Ep63.mp3

Link to transcript: http://jimfear138.blogspot.com/2017/08/ep-63-transcript-ft-jon-mollison-and.html

Social Media Dump:

Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

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Minds: https://www.minds.com/JimFear138

Vid.me: https://vid.me/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

 Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 Closing Music:
Kings of Tara by Kevin Macleod: http://www.incompetech.com/music/royalty-free/index.html?isrc=USUAN1500071&Search=Search
Kings of Tara Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Saturday, August 19, 2017

The JimFear138 Podcast Ep. 62 - D&D and Elder Scrolls

 




Hello everyone and welcome to another episode of the podcast! Unfortunately I wasn't able to get the transcript done for the talk with James Desborough and Jon Mollison, so this week I bitch about D&D and the Elder Scrolls games. The discussion and transcript will be up next weekend. In the meantime you should check out Dawn Somewhere's Skyrim machinima: Kaybe the Skyrim Dragon Boxer. It's an absolute hoot, especially for Skyrim players.

Kaybe: https://www.youtube.com/watch?v=IdiINZl9AyE&list=PLNC_sRuPtMomPAmAy_mAIxJ60r64qs77h

MP3 Download of this episode: https://ia800408.us.archive.org/25/items/jimfear_audio_productions/Ep62.mp3


 Social Media Dump:

Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

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Blogspot: http://jimfear138.blogspot.com/

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Minds: https://www.minds.com/JimFear138

Vid.me: https://vid.me/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

 Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/