Sunday, September 25, 2016

The JimFear138 Podcast Ep. 23 - Writing With Gays, Let Marvel Die, and Pokemon Go

The JimFear138 Podcast Ep. 23 - Writing With Gays, Let Marvel Die, and Pokemon Go





Originally uploaded on  July 17, 2016

Original Description:
Sorry that there wasn't a podcast out last week, but work has been fucking abominable lately and I was too busy being unconscious from exhaustion to do much of anything. Also my dad was in town and I don't get to see him all that often, so we watched Hateful 8 instead of me doing any real work.

My first audiobook http://www.audible.com/pd/Sci-Fi-Fantasy/Renegades-Audiobook/B01I5S9XT2/ref=a_search_c4_1_1_srTtl?qid=1468633238&sr=1-1

Water, Birch, & Blood: http://strangehorizons.podbean.com/e/water-birch-and-blood-by-sara-norja-read-by-anaea-lay/

Sing Saga by Barnabas Deimos: https://www.youtube.com/playlist?list=PL_wacDNgVOi_d1EqkLKVqreB0umaL-gDU

Raging Golden Eagle’s Vid: https://www.youtube.com/watch?v=I1vjAVD3tPA

That one episode of The Clarey Podcast: https://soundcloud.com/aaron-clarey/episode-155-7-7-16


Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 22 - Brexit & Guns

The JimFear138 Podcast Ep. 22 - Brexit & Guns





Originally uploaded on July 3, 2016

Original Description:
In this one I somehow go on a rant about guns for like half an hour, after talking a bit about Brexit and people deliberately misconstruing things.
Hope y'all enjoy! ^_^

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 24 - New Audiobooks, Dimension Bucket Magazine, & New Social Media

The JimFear138 Podcast Ep. 24 - New Audiobooks, Dimension Bucket Magazine, & New Social Media




I'm back! Sorry I've been gone for so long but I've been very busy. In this episode I let you guys know about some new projects I've been working on in my absence, my new business venture with Dimension Bucket, and talk about how we should all abandon YouTube and Twitter in favor of sites like Gab.ai and Minds.

Hope you enjoy!

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

ARK: Survival Evolved Scorched Earth Controversy




For those of you unfamiliar, ARK: Survival Evolved is an early-access survival game, and it’s very probably the best of the genre. Because unfortunately ‘early-access’ is very probably a genre in its own right at this point. But ARK seems to defy this stain, mostly due to the fact that it’s so damned good. It was released in June 2015 by Studio Wildcard, and garnered almost universal praise because of the world they had created in which you could tame and ride dinosaurs.


And not just from one era of history. There are giant insects, giant mammals, and more familiar creatures like pteranodons and velociraptors that you can interact with and tame to ride or bear heavy burdens for you. This also impressed me enough to buy it. I was a huge dinosaur nerd as a kid, watched shows like Dino-Riders (yes, I’m an old man) and knew almost everything there was to know about dinosaurs. So, despite this being early access and my misgivings about that...genre...of games, I bought it close to when it came out and have enjoyed the living hell out of it personally. You’re telling me I can ride a fucking dinosaur? Sign me the fuck up!


And I truly have enjoyed it. I’ve clocked just over 200 hours in the game, and it’s my most-played game on Steam, with the original Dark Souls coming in at a near second. I even looked up how to create my own server, because I love the game but playing an MMO just isn’t my cup of tea. And I’m just telling you all this so you can understand that I might not be the most objective, unbiased person when it comes to this subject. I love ARK, and I highly recommend it to anyone who might enjoy a good survival game, or just likes dinosaurs and doesn’t mind dying a lot because this game is pretty unforgiving. But I’ve done my best to set my biases aside, I declined to comment on this while it was happening other than a few “Imagine fucking up this bad” comments on twitter and tumblr, and really let the issue roll around in the back of my mind for a couple of weeks before writing this up. So with that said, let’s get into this.


So a year and a half ago this game came out, and it updates regularly. I mean like fucking clockwork. The dev team is very devoted to this game, and if you’ve got a computer that can handle the graphics, it really does show. “Lovingly crafted” is a phrase that leaps to mind. “Holy fuck this game is really pretty” is another. They’re continuously adding new dinosaurs, new features, patching bugs, creating others, and generally hammering out the details. Now when this game came out it was pretty damn impressive, and as someone who’s gone through just about every console generation from the NES onwards, I was incredibly satisfied with the amount of things to do in the game and knew I was going to get my money’s worth. Which is a good thing because this puppy is $30 USD.


And it seems that not a week goes by without them fixing bugs or adding minor features or tweaking something, and they add new dinosaurs and other creatures to the game fairly regularly as well. This game has been in early access for over a year now, and as far as I’m concerned it’s been basically playable (if not perfect) that entire time. I’ve seen far worse on store shelves in gamestop. Far, far worse. So for all intents and purposes they’ve got a finished game here. They could release it today, as is, and never update again and it would still be well worth the $30 price tag.


But recently, Studio Wildcard decided to do something that some people considered to be a bit out of turn. They released DLC for the game. Paid DLC.


For an extra $20 you get the Scorched Earth pack, which features new areas, new creatures, new rules for survival, and god only knows how much other shit. Now, I haven’t played it yet, but from what I hear it’s basically it’s own new game.


Now this means that, instead of having their dev teams working on getting the main game ready to go, they’ve had a portion of their teams working on this DLC. This happened before in miniature around Christmas, when they essentially changed most of the rules of the game to make it more wintry, added Raptor Clause who would drop gifts, snow, freezing temperatures, the whole 9 yards. People in-game were pretty upset that they had changed the game around like this instead of, you know, actually finishing the fucking game and optimizing it so you don’t have to have a tank of a pc to run this thing. But for the most part players, myself included, enjoyed the change up and got on with our business. They’d even added new dinosaurs for the event, so there was even more to do with your time in the game.


This is essentially the same thing. We all know they did this to make money. That’s a given, they’re a game dev company trying to make it in a very competitive market that pulls down more annually than film and music combined. But I think that the upset over this new paid DLC is blown a bit out of proportion. Making games is expensive. There’s a lot of people you have to pay to create something as amazing as ARK. And ARK is amazing. As someone who works in an industry (audiobook production) that most people think is really simple and not labor-intensive at all, I understand when people look at a complex process like video game development and say, “It’s not that hard, just finish the damn game and move on!”


Maybe I’m giving them too much rope, and if that’s so they’ll hang themselves with it without any help from me. But they do have people to pay, and as I said, making games is expensive and time consuming. Especially a game as large, involved, and pretty as ARK.


Perhaps; and this is just rampant speculation at this point but; the game is never going out of early-access. Early access does offer them the ability to fine tune the game and add things without releasing massive patches that change everything all at once. It’s already on the XBOX online network and PSN, so they basically have released the game. But keeping it in early-access gives them time and space to do what they need to do to make the playing experience more enjoyable for everyone. Through this process they did give license to many other developers who put out a survival game on Steam in early-access and just let it die on the vine, never updating again. If you look through the reviews and comments and discussion pages on Steam you’ll find many people who are complaining about the glut of early-access survival games that not only never get finished, but are never updated again. These games that are barely playable or only offer a few hours worth of content are still up for their full price, and continue to rook less discerning gamers into giving them money for a product that not only isn’t finished, but will never be touched by the dev team again.


Maybe Studio Wildcard needs more money to continue the ongoing development process on ARK. Maybe they have no plans to ‘finally release’ the game. It may never be finished as they continue to update and add features and creatures. As I said, I’ve gotten my money’s worth out of the game several times over. My metric is $1=1 hour of game time. If I pay $60 for your game, then by actual features in the game or fuckery on my part I should be able to get 60 hours out of your game. I paid $30 for ARK, and got 206 hours out of it. I think that speaks for itself. And if the dev team needs more money to continue updating what has been an incredibly enjoyable game in my opinion, alongside giving me what amounts to an entire new game to dick around with, then I’m not going to jump down their throats about it. Whether I’ll have the money or time to invest in the Scorched Earth DLC remains to be seen, I don’t get much time for vidya nowadays despite how much I love playing games, but after some consideration I really do think everyone’s getting upset over what is essentially a non-issue.


Wildcard has already given us an amazing gaming experience. It’s not for everyone, but what game is? The statements from one developer, while said in anger, do have merit to them in my opinion. The main game itself is worth $60 as it stands now. The paid DLC, from what I’ve been able to gather, is worth $20. As I said, game development does cost money. These people do need to earn a living. And what with the lawsuit that the company recently settled, I can perfectly understand the need to draw in a little (or a lot) of currency to keep their teams paid and make sure everyone is able to put food on the table. They could’ve bumped up the price on the main game, but instead they released a full expansion ARK and charged a price for it that most AAA games that came out years ago won’t sink to, even on sale. I’ll be able to say more on whether or not it’s worth the price tag once I actually go full cuck for Wildcard and buy it myself, which I do intend to do, but from what I can tell now, acting as if they razed our crops and salted our fields seems to be a bit of an overreaction.


If you don’t want to buy the expansion, then don’t. It really is as simple as that. But companies need money to continue, and they’ve definitely given you and I more than enough bang for our buck with the main game. Once again, maybe I’m wrong. Maybe I’m giving them too much rope. But the only thing to do is sit back and wait to see if they hang themselves with it.

Friday, September 9, 2016

The JimFear138 Podcast Ep. 21 - The Man In The High Castle

The JimFear138 Podcast Ep. 21 - The Man In The High Castle




Original Description
Originally uploaded on June 25, 2016


In this episode I go off about the tv adaptation of The Man In The High Castle by Philip K. Dick, which is being produced by Amazon TV and Ridley Scott. It doesn't tickle my pickle as much as you'd think.
Hope y'all enjoy! ^_^

Drew Holcomb & The Neighbors: https://www.youtube.com/watch?v=qMRvvhPqlIc

Jonathan Young - I Just Can't Wait To Be King: https://www.youtube.com/watch?v=d9VzRwJ5zeg

One Punch Man Theme - https://www.youtube.com/watch?v=XMCYNH1EJTg

Prince Ali - https://www.youtube.com/watch?v=gMTNGrosw9o

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 20 - Apologies, E3, & Survival Horror

The JimFear138 Podcast Ep. 20 - Apologies, E3, & Survival Horror




Original Description
Originally uploaded on June 19, 2016


More than one apology this time. Sorry this one is a little late, too, but it's Father's Day weekend and my dad came to visit, so I spent time with him instead of editing this. So really it's one of those sorry not sorry situations. But in this one I explain why I haven't been uploading audiobooks and narrations for two weeks, go over E3 a little, and explain what the properties of a good survival horror game are. A bit rambly, but a fun talk.
Hope y'all enjoy! ^_^

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 19 - Representation, Racism, & Weird Al

The JimFear138 Podcast Ep. 19 - Representation, Racism, & Weird Al




Original Description
Originally uploaded on June 11, 2016

 So in this episode I get into representation in media and how difficult it is to parse what's legitimate representation, what's a legitimately fucked up move so far as casting, possible benefits of forced representation a la Mighty Morphin' Power Rangers, and Weird Al and his album Mandatory Fun. The Weird Al segment has nothing to do with the representation/racism segment, btw.
Hope y'all enjoy! ^_^

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 18 - The Ramblecast

The JimFear138 Podcast Ep. 18 - The Ramblecast




Original Description
Originally Uploaded on June 5, 2016


Sorry this one is late, guys. I've had a hellish couple of weeks, and I've been really tired lately thanks to overtime at my day job. Anyways, in this one I talk about audiobooks, projects I'm working on that I'm really excited about, and recommend some good entertainment for y'all that you should really check out.

Cat Kimbridge audiobooks: http://www.audible.com/search/ref=a_search_tseft?advsearchKeywords=the+catherine+kimbridge+chronicles&filterby=field-keywords&x=0&y=0

Novels: http://www.amazon.com/s/ref=nb_sb_ss_c_0_17?url=search-alias%3Dstripbooks&field-keywords=the+catherine+kimbridge+chronicles&sprefix=the+catherine+kim%2Caps%2C153

Bringing The Catherine Kimbridge Chronicles To Life: https://www.youtube.com/watch?v=BXjjI887yek

Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

Thursday, September 8, 2016

Annie96 Is Typing... by Anonymous

Annie96 Is Typing... by Anonymous




Original Description
Originally uploaded on June 1, 2016


This is a short but sweet story that I needed a little help bringing to life, and many thanks to Mama Midnight for assisting me with that! You guys should all follow the link below to her channel and give her a subscription, she does some great voice work as you can tell.

Mama Midnight: https://www.youtube.com/user/MamaMidnight98
http://mamamidnight.tumblr.com/

Story can be found at: http://creepypasta.wikia.com/wiki/Annie96_Is_Typing...

No music this time because I think it works perfectly without it.

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

A Study In Scarlet - Part 1 Chapter 5

A Study In Scarlet - Part 1 Chapter 5 




Original Description
Originally uploaded on May 30, 2016


 Sorry this one is a little late, guys. It's been a hellish week this go-around, and between my day job and trying to get an audiobook for audible done, I didn't have much time to work on this one till Monday. But it is here, and I hope y'all enjoy!

Story can be found at: https://en.wikisource.org/wiki/A_Study_in_Scarlet

Music is Trio For Piano, Violin, And Viola by Kevin Macleod: http://incompetech.com/music/royalty-free/?keywords=unfinished+trio
Trio for Piano Violin and Viola Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 17 - Audible, Audio Books, and Ebooks

The JimFear138 Podcast Ep. 17 - Audible, Audio Books, and Ebooks




Original Description
Originally uploaded on May 28, 2016


In this one I talk about audible, audiobooks and ebooks in general, a particularly interesting find I came across, and a movie you should probably look up.
Hope y'all enjoy! ^_^

Music is Honey Bee by Kevin Macleod, and can be found at
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

You can also find me at these sites:
Blogspot: http://jimfear138.blogspot.com/
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
Soundcloud: https://soundcloud.com/jimfear138
Bandcamp: https://jimfear138.bandcamp.com/

The Diary of Mr. Welldone by Anonymous

The Diary of Mr. Welldone by Anonymous




Original Description
Originally uploaded on May 25, 2016



This is another one of those weird classic stories that I’ve wanted to do for a while but only just now got around to. I hope y’all enjoy! ^_^

Story can be found at: http://creepypasta.wikia.com/wiki/The_Diary_of_Mister_Welldone

Songs:
Baba Yaga – Kevin Macleod
Baba Yaga Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Deep Haze – Kevin Macleod
Deep Haze Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

The escalation – Kevin Macleod
The Escalation Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Unseen Horrors – Kevin Macleod
Unseen Horrors Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Static Motion – Kevin Macleod
Static Motion Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

A Study In Scarlet - Part 1 Chapter 4

A Study In Scarlet - Part 1 Chapter 4



Original Description:
Originally uploaded on May 23, 2016


The tale of murder most foul continues!

Story can be found at: https://en.wikisource.org/wiki/A_Study_in_Scarlet

Music is Trio For Piano, Violin, And Viola by Kevin Macleod: http://incompetech.com/music/royalty-free/?keywords=unfinished+trio
Trio for Piano Violin and Viola Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 16 - The MGTOW Episode

The JimFear138 Podcast Ep. 16 - The MGTOW Episode




Original Description

Originally uploaded on May 21, 2016

In this episode I dive into a pretty controversial topic that has some bearing on videos I'm going to be putting out in the future, namely MGTOW or Men Going Their Own Way. There's a lot of confusion and mischaracterization going on out there, and I wanted to clear the air a bit before I started putting up videos that seem to be out of nowhere. So consider this an introduction/primer for MGTOW for you curious people out there. And if anyone has any questions or would like clarification on something, or just some more watching/listening/reading material, feel free to ask and I'll answer as best I can.

Hope y'all enjoy! ^_^

 Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

Cuil Theory

Cuil Theory




Original Description
Originally Uploaded on May 18, 2016

 So this is one of the weirder story...things...out there on the internet, and I figured I'd try my hand at narrating it. It's pretty jarring and has a lot of interesting change-ups, so I tried to reflect that in the music but keep the voice unemotional and fairly flat. Not the best voice acting, I know, but I think it's a neat juxtaposition.

Story can be found at: http://cuiltheory.wikidot.com/what-is-cuil-theory

All music by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?collection=021&Search=Search

Songs:
Kings of Tara Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Crunk Knight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Gypsy Shoegazer Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

A Study In Scarlet - Part 1 Chapter 3 by Sir Arthur Conan Doyle

A Study In Scarlet - Part 1 Chapter 3 by Sir Arthur Conan Doyle




Original Description
Originally uploaded on May 16, 2016

 Firstly I'd like to apologize to all my German-speaking friends. I never took German, so I just looked up some pronunciations and tried to approximate it. I hope I did okay, but I have no doubt that I fucked it up royally. In any event, I hope y'all enjoy! ^_^

Story can be found at: https://en.wikisource.org/wiki/A_Study_in_Scarlet

Music is Trio For Piano, Violin, And Viola by Kevin Macleod: http://incompetech.com/music/royalty-free/?keywords=unfinished+trio
Trio for Piano Violin and Viola Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 15 ft. BlindSkyWatcher

The JimFear138 Podcast Ep. 15 ft. BlindSkyWatcher




Original Description
Originally uploaded on May 14, 2016

In this episode I'm joined by my good friend Blindskywatcher, and we talk about a well-meaning but dumb article about black people in punk music, and this of course devolves into a whole discussion on music in general. We go over punk rock, metal, a few funny stories about bands, and at the end Sky has an epic rant on the Beatles which is not to be missed!
Hope y'all enjoy! ^_^

BlindSkyWatcher: https://blindskywatcher.bandcamp.com/

https://www.youtube.com/user/blindskywatcher

http://blindskywatcher.tumblr.com/

Music is Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump
iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

Jabberwocky by Lewis Carrol

Jabberwocky by Lewis Carrol




Original Description
Originally published on May 11, 2016

 A classic poem by Lewis Carroll, originally written for the Alice in Wonderland series. I’ve heard a couple of people do versions of this one, and wanted to try my hand at it. I remember it really freaking me out when I was a kid, mostly because I had no real clue what the fuck was going on because Carroll had to be a dick and make up a bunch of words. But hopefully now I can bring a little of that freakiness to you guys.
Hope y’all enjoy! ^_^

Link to poem: http://www.alice-in-wonderland.net/resources/analysis/poem-origins/jabberwocky/

Intro Music by Dimension Bucket: https://www.youtube.com/channel/UCeprX0KJw4244rVSn-X_6bQ

Music is Oppressive Gloom by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?collection=006&Search=Search
Oppressive Gloom Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Wednesday, September 7, 2016

My Opinion on the Silent Hill Games [Spoilers]

Okay so this was an ask I got on my tumblr about a month or so after Silent Hills got cancelled, and it's the inspiration for an upcoming post about the survival horror genre in general, so I figured I'd reprint it here.

Jameshoppy asks:  "Have you played Silent Hill? if you have which one and what did you think of it?"

I have most of the Silent Hill games, and I’m pretty sure I have all the ones that got console releases in America. I know I have 1, 2, 3, The Room, Shattered Memories, Homecoming, Origins, and Downpour. Of those I’ve played 1, 2, 3, The Room, and Downpour. Of those, the only one I haven’t beaten is The Room, because…well, I’ll get to that later.

I’m a huge fan of the series, mostly because it’s one of the few game series that actually does survival horror right the majority of the time after Resident Evil started fucking up with number 4. Don’t get me wrong, 4 is a good game, and a lot of fun, but I think it qualifies more as action horror than survival horror. But Resident Evil is a whole other post so back to the point here. I, back when I had money, went on a sort of quest to gather together all the Silent Hill games and play through them all at least once. So, thanks to my somehow still functioning PS2 and a combination of Amazon and Gamestop I was able to do this relatively quickly. I also wanted to play them mostly in order. The first one I actually beat was Downpour, but that’s nothing special since Downpour isn’t exactly the hardest SH game out there.

But let’s go in order here for at least the ones I played.

Right quick, though. The reason I haven’t played them all is mostly that after…3? I wanna say it was 3, the original team wasn’t making the games anymore, and the rest are American interpretations of Japanese horror to continue the series and make a buck off it, so pretty much everything after 3 is widely regarded by fans of the series as some ol bullshit, at least compared to the original trilogy, and some even say 3 was where the series started to go downhill, though I disagree. But because after 3 it was different teams doing different games, lots of things like control schemes and interpretations of the lore vary pretty wildly, so if you’re playing them all straight through marathon style not only do you have to adjust to varying control schemes which can make gameplay itself fairly confusing and frustrating, you also have to deal with the overall quality of the games themselves going sharply down as soon as The Room hits the lineup. At least until Downpour, in my opinion.

So I was able to play 1-The Room with virtually no problems, but then I went to…Homecoming, I think (it was either that or Origins) and everything was so fucking ridiculously different and so obviously cribbed from RE4 that I just took a break and kinda never picked them back up for whatever reason. Probably needed a palate cleanser and forgot to return to the main course. It was kind of like watching a really good horror movie series, finding the other movies, really enjoying the initial three or so, and then steadily getting bored and frustrated because the movies after the third just aren’t good. So you figure you’ll go and watch, like, I dunno, The Secret of Nymh to get a taste of something else, and then you go on a Don Bluth movie binge and forget you were doing a horror marathon. But I do have the other games, and I’ll eventually play them, and probably do a live tumblr/twitter thing of them like I did with the others. Though none of that’s tagged, so you’d have to dig through my blog for goddamned ages to find any of them.

So, on with the thing, here.

The original Silent Hill is a fucking masterpiece, and still holds up to this day. Everything from the music to the story to the atmosphere to the…well, not the gameplay necessarily but it was like 1998 so allowances must be made, but apart from that everything about that game still holds up really well. Well, the voice acting wasn’t really all that, but this was back when they were basically just starting to actually fully VA games, and if you’ve ever played the original RE you know how bad it could get. But even so, if there are any game devs out there thinking about making a survival horror game, my first bit of advice would be to go play SH1 and take serious fucking notes.

And this isn’t just nostalgia talking. I’ve played my fair share of recent games that purport to be ‘survival horror’ and the only one that really got me justifiably freaked out was probably Amnesia: The Dark Descent. Either that or Outlast. Most horror games now go for the action horror route, which can be fun, but not as pants-shittingly terrifying as actual survival horror. And there’s even a case to be made that Amnesia: TDD and Outlast aren’t really survival horror, as there’s not really any way to fight back in those games. Your only options are to run and/or hide.

Meanwhile in Survival Horror Land you CAN fight back, but you have a limited amount of hurty-things to do it with, and more often than not it’s better to just run than stand and fight unless you’ve got the mechanics down and your timing is near to god-tier. Usually a real survival horror game will give you a few guns (or other means of fighting back from a distance), an extremely limited ammo supply that you’ll probably want to save for boss battles, and some kind of shitty hand-to-hand weapon that doesn’t do a whole lot of damage but will kill standard enemies if you’re willing to sit there and wail on them for a bit while praying no other enemies show up to gang-rape you a new asshole because these guys have no respect for a one-on-one fight.

 Meanwhile in games like RE5 you get a basquillion weapons and plenty of ammo, so really the only thing making it kinda unnerving is the fact that you usually can’t run and shoot at the same time. So it’s more like an action game with horror elements rather than survival horror. Games like Amnesia:TDD or Outlast are more what I’d call psychological horror, because you are literally unable to fight back period. There is no ‘defend yourself’ mechanic. Your only option is to hide in a closet and piss yourself while praying to whatever god is listening that these guys don’t open the right door or look under the right bed and fist you so hard you don’t even remember the days before your current role as their new fleshy sock-puppet. So in survival horror you can fight back in a limited capacity, in action horror you can wipe out hordes upon hordes of enemies so long as you don’t let them get too close, and in psychological horror you’re basically a lamb walking into a slaughterhouse with only your wits, legs, and strategically placed closets and lockers to save you.

Silent Hill 1 captures and distills survival horror to such a pure degree that it basically set the standard for every survival horror game to come after it. The atmosphere was mostly what did it, along with the very limited ammunition supplies for your two to four guns. Add into this that the enemies usually appeared in groups and attacked in groups (especially on the street), along with the fact that your melee weapon would take five to eight attacks plus a finisher to kill just one of them, and the prospect of seeing an enemy coming out of the fog was so fucking scary that you were actually relieved when one did, just so you finally knew where the fuck they were and which direction you should run in.

This was made worse when you went indoors. In the street, fighting was never mandatory. You see an enemy/group of enemies, you get your dodge on, run around them while pissing yourself only a little when they jumped at your face, and get on to the next building and the next part of the puzzle. Indoors, however, room to move is very limited, and unless you’re a master of the controls and the dodge, you’re very often forced into combat. This is especially true if the room has something like a puzzle piece or health item in it. And, unless you’re reading a guide, you don’t know which rooms have what in them.

Personally I wouldn’t give you shit for reading a guide for the early SH games. The puzzles are not simple, it’s stupid easy to miss stuff, the maps can be confusing, and there are things that effect the ending when you do or don’t do them. So in my humble opinion, reading a guide while playing these is perfectly acceptable, especially if you didn’t grow up in this particular era of video games and don’t know what you’re getting into. These games will not coddle you, they don’t spell much of anything out directly, and will punish you severely for fucking up. Though I’d argue that it’s more fun playing without the guide unless you just get stuck or want to make sure that you got every single bit of ammunition/health item before you leave an area. But ultimately that’s the individual gamer’s call.

But back to the indoor combat. So yeah, there’s items in these rooms, but there also might be enemies. And depending on which ending you’re going for, you’ve got a limited amount of time to get through the game as a whole (because survival horror games back then used to grade your performance and time would factor into which ending you got). You’ve also got your limited ammo and shit-tier hand-to-hand weapon, so running into a group of enemies in a room can be pretty stressful. And if you don’t really know what you’re doing in combat in general, any single building you have to go into (like the school or hospital) could very well mean the severe dwindling of your health items.

For the time the game came out, SH1 was basically the epitome of ‘git gud or git ded.’ So not only is it stressful outside because god only knows how many enemies could be stalking out of the fog at this very second to rip your fucking guts out, inside is arguably more stressful because you’re forced into conflict with these enemies and have to judiciously parse out your ammunition or just go full hand-to-hand. Which is only a good idea if you can get the enemies coming at you in a conga line style formation, or if they run around the room like chickens with their heads cut off and you can get them one at a time.

And this isn’t even counting the otherworld.

It’s a big mechanic in the SH games that the character is brought into this demonic hell-realm version of Silent Hill every so often, and this is probably the scariest thing about the games. The enemies get tougher, the map changes around, instead of the usual dead-silence of the fog-shrouded town there’s clanging and scraping and screaming happening in the background, and it’s overall a very fucking scary experience. (Oh, side note: Pretty much all the first 3 games used these same mechanics, so I’m not gonna go over them again for each game).

Although, in the hell-realm, the map is usually more direct and tends to funnel you to a specific point, although there are generally a bunch of dead ends to trip you up and give the enemies a chance to come get you if you don’t know where you’re going, which makes them insanely stress-inducing for the first playthrough. But basically the point of the hell-realm is to take everything the basic stages of the town gives you and ramp it up to 11.

And maybe this is just me, but the shit graphics in the first game (comparatively speaking) make the whole experience that much scarier. That, along with increasing the atmosphere, was the whole point of the fog. The original Playstation could only generate so far, so a lot of games like Silent Hill and Legacy of Kain: Soul Reaver used fog not only for the atmospheric quality it brings to a setting, but also to disguise the fact that the graphics were kind of shitty and to keep the game from extending into limbo. So it was a pretty clever way of killing two birds with one stone.

But the severely pixellated graphics seemed to make the whole game that much dingier, abandoned-seeming, and left a lot of the detail of the monsters to be filled in by the gamer’s imagination. And usually people can come up with much scarier things on their own than game designers can put on the screen. So leaving some stuff to the imagination or giving a general outline while the individual fills in the blanks is often more effective than what horror games do now by throwing gore everywhere and basically using shock tactics to get a rise out of people.

The story for the first game is pretty phenomenal as well. Harry’s looking for his adopted daughter, gets trapped in this town because the roads are all torn up, and gradually gets sucked into this town’s history of demon-cults and all kinds of other fucked up shit. And it starts out pretty weird but then gets severely more and more fucked the farther into the game you get. And, depending on which ending you get, it can go even worse.

There’s the ending where everybody dies; the ending where his friend dies and he loses his daughter; the ending where his friend dies and he saves his daughter; and the happy ending where he, his friend, and his daughter all make it out. This game wasn’t afraid to take its story in some really fucking disturbing places, and that’s part of what made it so great.

The second game did all of this, but better. Pretty much every fan of the series agrees that 2 is the best. It had the best story, the best music, cool enemies, tough bosses, etc. My only real beef with it is that there are some points where it seems like you’re walking for fucking hours, and if you missed something you are going to be doing a lot of backtracking. But the story of James looking for his dead wife and dealing with all his repressed bullshit is very heart-wrenching, and leads to some really frightening moments. Also, the voice acting got a helluva lot better this time around. It also has the bonus points of not being a direct sequel, and kinda set the standard for the series (which continues on into the other games, the movies, and the comics) that the town isn’t tied to Harry Mason, or anyone in particular. Any person can be drawn to Silent Hill because reasons, and the town is basically supposed to be a personalized metaphor for their own inner turmoil, which SHOULD make every game a unique experience dependent on the main character’s psychological baggage. This doesn’t always work out well, but they can’t all get everything right. But 2 was where the town became it’s own entity that was itself working against the player.

In 1 the town was just kinda there. You could replace it with any small town and it would work just fine. It was more Harry was discovering the history and fucked upedness of the people in the town rather than the town was this demonic entity all to itself. We didn’t really know anything about Harry, he was a total everyman, so there wasn’t really a whole lot of psychological shit for them to play on there.

Dude comes to town looking for his daughter, discovers fucked up demon cult, vanquishes demon and rescues daughter and pretty cop lady. That’s if you get the good ending, which is the one this game’s sequel is predicated on, so we’re going with that as the official story. The malevolent entity that took over the town was the demon the cult worshiped, and it was pretty much what was making all the skinned dogs and flying devils and whatnot that Harry had to fight.

In 2 the town came into its own as a force to be reckoned with itself. There wasn’t really any demon at the end. I mean, there was a big boss fight, but it was James’ tormented vision of his wife and guilt over her death, not any kind of outside force that was brought into the town a la the demon the cult worshiped in 1. The town itself was playing on his insecurities and emotional problems, so the nurses with the fucked up faces and *ahem* ‘sexy’ outfits were his sexuality tormenting him, and the other enemies and various bosses all had some kind of ties to James himself, rather than just being average monsters you’d find in a town controlled by a demon. Though some monsters were just your average enemy fare, like the things with no arms that spat bile or acid or what the fuck ever at you.

But because James was his own character instead of a (more or less) blank slate, the devs really had a lot more to work with in making the game more personal to his inner struggle with the death of his wife. This basically continued into all the other games in the series, as well as the other media centered around Silent Hill in general. So 2 was not only better than 1, it also set the standard for the entire series period, no matter what form of media the story was told in.

3 is a direct continuation of 1, and centers around Harry’s daughter coming back to the town to deal with her origins. As in 2, they keep up the theme of places that would mean something to her personally, like the Mall and the Hospital. The enemies are a little tougher to tie into personal trauma, and some of them (like the nurses) are direct cut and pastes from the second game. But this is kind of the plateau for the series. It’s not quite as good as two, but it continues a lot of themes 2 explored and finished up the story from 1, Heather actually does grow as a character over the course of the game, and pretty much everything so far as the music, VA’ing, atmosphere, and other mechanics the game uses were just as good (definitely not better) than 2.

So the first three games in the series are all you really NEED to play if you want a good, satisfying, creepy Silent Hill experience. There’s an arc with 1 and 3, with a nice big meaty condiment-filled second course to round things out. After that the series gets…pretty bad, I’m not gonna lie. But 1-3 are basically gold, and I highly recommend them to anyone who likes survival horror in general or has played new Silent Hill games and wants to get a taste for where they came from. This would include the Playable Trailer, which I haven’t played because I don’t have a PS4, but from what I hear they WERE getting back to roots and making it a good ol terrifying experience like the original trilogy before Konami and Kojima had their tiff. So if you can find the console versions or an emulator or something like that, I would say definitely play them. They’re classics for a reason.

As to 4, or The Room…I’ll be perfectly honest, the game’s shit and I have no idea why it’s even in the Silent Hill franchise.

Well, I’m being a bit unkind.The game actually has a cool premise, and the way The Room you’re trapped in steadily gets more and more fucked up is really interesting and very 1408, which is a good thing. But honestly, 1408 (the movie or the short story) did it better, so if you want a really good ‘guy trapped in a demonic room’ story, go read or watch that.

The game doesn’t even take place in Silent Hill. The Silent Hill title was basically tacked on to a completely other game that originally had nothing to do whatsoever with the Silent Hill franchise, and to be honest if they’d gone and done it as its own game instead of making it a Silent Hill game, it would’ve been pretty damn good.

Well, that’s not entirely true. It would’ve been less shit, put it like that.

But the game has little to nothing to do with Silent Hill. It’s just that the main villain was born there and lived in the apartment the main character is currently living in, so it’s only related to SH in the most tangential sense possible. And, checking the wiki article for it, it was actually developed by Team Silent, which is disappointing.

I can’t even begin to describe the drop-off in quality going from 3 to The Room (hereby referred to as 4). The main character is basically a big chunk of tofu, he’s a creeper (seriously the only real reason he gets involved with the woman in the story is because she lives next to him, he saw her in the coughcoughcough ‘silent hill world’ that he originally thought was a dream, and he spies on her through a hole in his wall), and overall he’s just completely boring and has no backstory. He’s just the guy who happened to rent this apartment. Which is hugely disappointing considering the past 3 game's main characters at least had some kind of connection to the town itself. Harry Mason adopted his daughter there, James & his wife used to vacation there, and Heather was born there. Henry just kind of gets thrown into this for no real reason other than he just kinda happened to stumble upon this whole thing.

The game is repetitive as fuck. And not in a fun way. You have to run through every environment in the game multiple times, backwards and forwards. It’s a bit like how Halo 3 would pad out its run time by starting you in one area, having you go to a certain point, then backtrack to the intro area, and then go to some kind of off-point to exit the level. It’s repetitive and boring. There’s still the idea of limited ammo, but most enemies can be taken out with your melee weapons no real problem, so there’s not much call to use guns except on the monsters that pop out of the wall on the escalator or creatures like them. The puzzles are pretty easy, the music is forgettable, and overall the whole game is just a sharp decline from the first three.

It does play with the ‘entering the wall-holes to shift dimensions’ thing a little, but not enough to make it interesting. Really, it gets more tedious since there is at least one part in the game where you get an item and can’t leave the area with it, so you use the hole to go back to the apartment, then re-enter the stage from another point and have to do a lot of backtracking to get where you need to be with that particular item.

Like I said, tedious.

The main villain is actually just a guy. No demon, no otherworldly force, not even a special background. He was abused as a kid, an orphan, and looked at the room a fair portion of the game takes place in as his mother. He also fiddled with black magic a bit, but more often than not he comes off as the edgy angsty villain guy rather than someone with proper motivation for anything he does.

Then there’s certain monsters in this game you just cannot kill period. They don’t communicate this in any way, they’re just there. OH, and they hurt you just by being in proximity. They don’t even have to touch you to kill you. There are ways for dealing with them that mostly involve pinning them to the ground with holy swords, but eventually they get out of it. Which means most of the time it’s more efficient to just fucking run away. I suppose this was done to make them scary, but they weren’t. They’d just follow you around and moan all ghost-like, while you take hits to your health for not running away fast enough. It was retarded, and I don’t know what they were thinking. So like I said, this gets boring and/or frustrating really fucking quickly. Not scary, just tedious.

This is pretty much where the gap in my knowledge comes in. I don’t know anything much about the games in between The Room and Downpour, but from what I’ve heard they kept basically the same level of quality The Room brought to the table. I won’t talk about them because I don’t know, so I’ll save that for when I play through them.

As to Downpour. I actually enjoyed this game a lot. It was pretty challenging, and it was the first SH game I had really played, so I didn’t have much to compare it to Silent Hill-wise. But compared to certain other horror games I’d played recently, it was better than a fair number of them. It’s been a while, so I’ll keep this brief.

DP kept the fog, the limited ammo, and it actually takes place in Silent Hill, so that’s three points in its favor. One thing I didn’t really like was that it had destructible melee weapons. So your pipe/rake/stick/fucking battle-axe (yeah they did that)/whatever would degrade, not hit as hard, and eventually leave you in a fight with nothing but your fists, which means you’re good as dead. It added an interesting tension to the fights in the games, but it was pretty frustrating to be fighting three enemies, break my melee weapon, not have enough/any bullets to take them down, and have to run off down alleys and into backyards (potentially getting into more fights) just to find a weapon that would work.

So really this is a matter of personal taste. I didn’t dig it, but some people might.

There was also this weird thing they’d do where there would be police cars patrolling, and if they caught you they’d spawn enemies you’d have to fight off. This is interesting since it kinda hearkens back to the ‘playing on the character’s psychological trauma,’ because the main character is a convicted felon who ‘escapes’ captivity into Silent Hill. I don’t remember if he had anything to do with the town prior to his incarceration, but not everyone who goes to Silent Hill has history with the place. But back to the cop cars.

This was kind of a silly thing to do because you can turn it off literally as soon as you get to the town. It’s kind of an open-world environment. I say kind of because there are certain areas you can’t access until you get to certain parts of the story, but the majority of the map is open to you as soon as you get into the game. Which means the police station. So literally all you have to do is get to the police station and solve a puzzle to turn off the radio scanner and that shuts down the cop cars so then you only have to worry about the occasional random enemy. So while it’s an interesting thing to do and makes the game kind of stressful and puts across the feel of ‘I’m an escaped criminal’, it’s kind of pointless unless you make it a thing you can’t turn off till a certain point in the story. You can literally make that your first errand when you get to the town and negate the whole thing.

Another problem I had with DP was the number of boss fights. There are exactly two in the entire game. Which is lame. You fight a boss in the middle of the game, and the final boss. That’s it. And they’re both pretty easy if you know what you’re doing, though the mid-point boss is harder than the final boss, which is bad game design and there’s really no excuse for it. So that’s disappointing, but the bosses do have something to do with his inner turmoil, so they kept that motif going, at least.

As to the otherworld in DP, it wasn’t as well done as the others. There aren’t really any enemies that I remember, except for this one thing that keeps following him. It’s like a glowing orb that dissolves everything it touches, and you have to play keep away with it until you either get to a certain point in the level or solve a puzzle. It can be pretty nerve-wracking (I’m not very good with chase scenes, and never have been) but I have no idea what this thing is supposed to be or represent. It only barely works as a game mechanic, and fails as a boss fight. It’s more like the giant polar bear that would chase you while you rode the little polar bear in Crash Bandicoot 2 than a proper boss fight. It just keeps coming and you have to keep running, that’s about it. But the otherworld environments are cool and creepy and the entire game is pretty scenic, really.

Whether or not you’ll enjoy DP depends on what kind of Silent Hill/horror fan you are. I know of many Silent Hill fans who hated it, but I think it’s a step back in the right direction for the series after so many departures and failures. Is it scary? Yeah, parts of it are. Is it worth playing? I think so. Though if you’re not sure maybe try it on an emulator or get a used copy from Gamestop or something like that first.

And that’s pretty much where I run out of steam talking about the games. Maybe I’ll refine this into a script or series of scripts for a video/some videos, but I dunno. I won’t get into the comics or movies because you said ‘played’ so I’m gonna keep it to interactive media. Besides this shit is long enough as it is. This is like three straight hours of writing, so I’ll leave it here. But I hope this wasn’t a total waste of everyone’s time!

A Study In Scarlet: Part 1 Chapter 2 by Sir Arthur Conan Doyle

A Study In Scarlet: Part 1 Chapter 2 by Sir Arthur Conan Doyle





Original Description
 Originally published on May 9, 2016

The thrilling saga continues!

Story can be found at: https://en.wikisource.org/wiki/A_Study_in_Scarlet

Music is Trio For Piano, Violin, And Viola by Kevin Macleod: http://incompetech.com/music/royalty-free/?keywords=unfinished+trio
Trio for Piano Violin and Viola Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

The JimFear138 Podcast Ep. 14 ft. Wandering Scarecrow

The JimFear138 Podcast Ep. 14 ft. Wandering Scarecrow





Original Description

 Originally uploaded on May 9, 2016

Sorry this one is late, guys. I had some serious software issues I had to take care of, but thanks to Dimension Bucket it is good to go. I'm seriously gonna have to start paying him, or at least list him as consultant or something, because this show wouldn't be possible without him.

In this episode I have a conversation with my friend Wandering Scarecrow, a fellow narrator,  a veteran and creator of Theatre Obscurum, and general all-around amazing guy. We go over subjects like MLP fanfics, the explosion of the creepypasta community, Theatre Obscurum, and who he would vote for in the US elections if he could. We also have a special treat at the end, a reading of Professional Differences by Barnabas Deimos that we in no way took seriously.

Hope y'all enjoy! ^_^

Crow's Links:
YouTube: https://www.youtube.com/user/WanderingScarecrow
Tumblr: http://wandering-scarecrow.tumblr.com/

Music is Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755

Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2
Twitter: https://twitter.com/JimFear138
Tumblr: http://jimfear138.tumblr.com/
YouTube: https://www.youtube.com/user/JimFear138
Blogspot: http://jimfear138.blogspot.com/
Bandcamp: https://jimfear138.bandcamp.com/

Don't Make A Sound by Celtic Cabbit

Don't Make A Sound by Celtic Cabbit



Original Description
 Originally published on May 4, 2016

This was originally made for an Easter egg hunt that unfortunately wasn't to be, but I already had the video uploaded so I figured what the hell. I hope y'all enjoy, and maybe we'll do the Easter egg hunt next year! ^_^

Story can be found at: http://www.celticcabbit.com/2016/02/short-story-dont-make-sound-00-hush.html

Music is The End Is Always Near by Myuuji: https://www.youtube.com/watch?v=zV-P1xa8rGI

You can also find me at these sites:

Blogspot: http://jimfear138.blogspot.com/

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

Soundcloud: https://soundcloud.com/jimfear138

Bandcamp: https://jimfear138.bandcamp.com/

A Study In Scarlet : Part 1 Chapter 1 by Sir Arthur Conan Doyle

A Study In Scarlet : Part 1 Chapter 1 by Sir Arthur Conan Doyle





Original Description

 The new audio book hath arrived, right on schedule!

This time we're going through Arthur Conan Doyle's first Sherlock Holmes novel, A Study In Scarlet!

Story can be found at: https://en.wikisource.org/wiki/A_Study_in_Scarlet

Music is Trio for Piano, Violin, Viola by Kevin Macleod: http://incompetech.com/music/royalty-free/?keywords=unfinished+trio
Trio for Piano Violin and Viola Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Social Media Dump

iTunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Bandcamp: https://jimfear138.bandcamp.com/

Prey by John R.

Prey by John R. 

 Okay, so I'm back on track after a couple of months of hell and I'm uploading all my old stuff to catch up to where I am now on the blog and iTunes, so expect a deluge of older stuff you haven't heard in a while. Feel free to skip these, since they don't have the audio quality I'm able to deliver now. But I want them in the archive anyway, so here we go.

Original Description
 Originally published on Apr 27, 2016


 This is one of my favorite short stories on the internet. Originally I read this one for Dimension Bucket's Midnight Cassette podcast, but I really wanted to do my own version of it. I damn near killed myself recording and finding all the sound effects, but I think it came together really well.
Hope y'all enjoy! ^_^

If y'all wanna hear the one I recorded for Bucket's podcast, here's the link: https://www.youtube.com/watch?v=7j0Xu...

Intro music by Dimension Bucket: https://www.youtube.com/user/Dimensio...

Music by Kevin Macloud: http://incompetech.com/

And Myuuji: https://www.youtube.com/user/myuuji

Sound Effects from various sources, mostly YouTube.

You can also find me at these sites:

Blogspot: http://jimfear138.blogspot.com/

Twitter: https://twitter.com/JimFear138

Tumblr: http://jimfear138.tumblr.com/

Bandcamp: https://jimfear138.bandcamp.com/