Showing posts with label pulp revolution. Show all posts
Showing posts with label pulp revolution. Show all posts

Friday, March 8, 2019

The JimFear138 Podcast Ep. 100 - Combat Frame X-Seed: Coalition Year 40



Hello and welcome to the 100th episode! This time Brian Niemeier comes back to talk about his new IndieGoGo campaign for his mecha novel Combat Frame X-Seed: Coalition Year 40! Lots of great discussion about the books, the story itself, the tiers for the crowdfunding campaign, and a good diversion into politics and philosophy because we apparently just can't help ourselves! Visit the links below to support the campaign and get your hands on the best new mecha book out there!

MP3 Download of this episode:  https://ia600408.us.archive.org/25/items/jimfear_audio_productions/ep100.mp3

Combat Frame X-Seed Coalition Year 40: https://www.indiegogo.com/projects/combat-frame-xseed-coalition-year-40-novel#/

Todd Everhart on Twitter: https://twitter.com/Rolecasters

The JimFear138 Podcast Ep.97 - Combat Frame X-Seed: https://jimfear138.blogspot.com/2018/09/the-jimfear138-podcast-ep97-combat.html

Brian's website: https://www.brianniemeier.com/



DimensionBucket Magazine #1: https://gumroad.com/l/gjMJq

Planetary Earth Anthology: https://amzn.to/2EP7tfE

Social Media Dump:

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Twitter: https://twitter.com/LichJim

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Blogspot: http://jimfear138.blogspot.com/

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Bandcamp: https://jimfear138.bandcamp.com/

Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

http://creativecommons.org/licenses/by/3.0/

Closing Music: 

Crunk Knight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

Thursday, September 27, 2018

The JimFear138 Podcast Ep.97 - Combat Frame X-Seed



Hello everyone, and welcome to another episode of the podcast! This week I talk with Brian Niemeier about his new Combat Frame X-Seed project one on one! Be sure to visit the indiegogo link below and throw your support behind this one, because if we get it up to $5,000 I get to do the audiobook for it! You can find a sample on Brian's blog here! This is just a taste, so if you want to hear the rest of the book, be sure to donate, and get your friends and family to as well!

As for the lack of a sponsor roll in this episode, I've had a medical emergency over the past weekend. During the course, I bit my tongue so hard it's swollen to over twice its normal size, which prevents me from recording anything until the swelling goes down. So just this once we'll have to deal with no sponsors. I'm hoping to be back to normal next week, but we'll see. These pain meds are fairly strong, but I'm making progress, just not as fast as I'd like to be.

Anyway, hope y'all enjoy!

MP3 download of this episode:  https://ia600408.us.archive.org/25/items/jimfear_audio_productions/Ep97.mp3

Relevant links: 

Combat Frame X-Seed Indiegogo:
 https://www.indiegogo.com/projects/combat-frame-xseed-novel#/

Brian Niemeier: Audiobook Stretch Goal Unlocked: 
http://www.brianniemeier.com/2018/09/audiobook-stretch-goal-unlocked.html

Brian's Blog: http://www.brianniemeier.com/

Brian's Twitter: https://twitter.com/BrianNiemeier

Brian's Gab: https://gab.ai/BrianNiemeier



Social Media Dump:

FeedBurner: http://feeds.feedburner.com/jimfear138

Ko-Fi: http://ko-fi.com/jimfear

Steemit: https://steemit.com/@jimfear138

Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/LichJim

Tumblr: https://jimthedefiant.tumblr.com

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Wordpress: https://jimfear138.wordpress.com/

Bandcamp: https://jimfear138.bandcamp.com/

Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Tuesday, August 21, 2018

The JimFear138 Podcast Ep.95 - Heroes Unleashed w/Silver Empire Publishing



Hello everyone, and welcome to another episode of the podcast! This week I talk to Russell and Morgon Newquist from Silver Empire Publishing about their new project on kickstarter, Heroes Unleashed! If you enjoy superheroes, and are particularly disatisfied with how Marvel & DC have been acting lately, you won't want to miss this one! Be sure to check the links in the description and support the kickstarter!

MP3 Download of this episode: 
https://ia800408.us.archive.org/25/items/jimfear_audio_productions/Ep95Actual.mp3

Heroes Unleashed Links

Russell on Twitter: https://twitter.com/rnewquist
Morgon on Twitter: https://twitter.com/kevasidhe
Silver Empire on Twitter: https://twitter.com/silverempire
Silver Empire Facebook: https://facebook.com/SilverEmpirePub
Silver Empire Website: https://silverempire.org/
Silver Empire Newsletterhttps://silverempire.org/newsletter
Heroes Unleashed Website: https://heroes-unleashed.com/

Artist's Kickstarter project:
https://www.kickstarter.com/projects/1677703185/black-fin-barbarian-shark?ref=nav_search&result=project&term=black%20fin

His Instagram: https://www.instagram.com/andy_duggan_art/

Kickstarter link:
https://www.kickstarter.com/projects/silverempire/1308136901?ref=551470&token=6247a667

Paragons: https://www.amazon.com/dp/B076XZ9QW2



Social Media Dump: 















Opening Music:
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

Closing Music:
Kings of Tara Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

Sunday, August 5, 2018

The JimFear138 Podcast Ep.93 ft. J.D. Cowan



Hello everyone and welcome to another episode of the podcast! This week I talk to J.D. Cowan about several articles he posted to his website, his book, writing, anime, music, and a host of other topics! Be sure to check out his website and his book, Grey Cat Blues, linked below! Hope y'all enjoy!

MP3 download of this episode: 
https://ia600408.us.archive.org/25/items/jimfear_audio_productions/Ep93Actual.mp3

J.D.'s Links:

Website: http://wastelandandsky.blogspot.com

Novel: https://www.amazon.com/gp/product/B077X5G9DN/ref=as_li_tl?ie=UTF8&tag=jimfear138-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B077X5G9DN&linkId=d592d6214ff7c1a72b2ad09e22cab3c0

Twitter: https://twitter.com/wastelandJD


Social Media Dump:

FeedBurner: http://feeds.feedburner.com/jimfear138

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Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/LichJim

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Blogspot: http://jimfear138.blogspot.com/

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Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Closing Music:
Crunk Knight by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400044
Crunk Knight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Saturday, June 9, 2018

PulpRev: The Perfect Is The Enemy Of The Good



So Ben Cheah, Castalia House author and Warboss of Steempulp, recently made a post comparing pulp greats like Robert Howard and Edgar Rice Burroughs to modern Japanese light novels, and you should absolutely go read it. He brings up a lot of good points, including the difference between showing and telling, and does a good job comparing light novels to some of the pulps we are all familiar with by now, or should be familiar with by now. He also gave my podcast a shoutout, so I'm obligated to return the favor. 

Not that I wouldn't, given what he said in his post lighting my brain on fire like it did.

The post has a multitude of good points, but there's something I'd like to hone in on and elucidate for a bit. This part:

The best I can say about trash light novels is that they are adequate. Like the pulps of days gone past, they are cheap, widely available, published quickly, cheerfully ignore genre conventions, and are written at an acceptable standard for their target market.


In this is a lesson for PulpRev: you don't need to produce perfect stories from the get-go; you just need to write stories that will interest your audience. And do so quickly.


With that said, PulpRev cannot settle for mere mediocrity. Churning out garbage is all part of the learning process, but if we keep improving our standards we're bound to git gud. However, if we just rest on our laurels and content ourselves with churning out low-quality trash forever, we're not doing ourselves any favours.

 The point I want to focus on is "...you don't need to produce perfect stories from the get-go..." 

This might be a bit contentious, but I'd say that you don't need to produce perfect stories at all. Allow me to explain.

No story is perfect. Period, the end. This is something you need to accept if you want to be a writer. Every single story ever written has flaws. Nothing is perfect. 

Even going back and reading the pulp grandmasters that we so presumptuously sit at the knee of, we can see multiple problems that it turns out aren't really problems at all. Don't misunderstand me, these errors (in a perfect world) shouldn't have made it into these stories. They should've been caught and either edited around or written out. However, these stories are still good.

This is what I mean by the title. It's an old saying that, "The perfect is the enemy of the good," but here I want to make it clear what that actually means.

Are the Conan stories perfect? No, they are not. And this is coming from someone who idolizes Howard and strives to learn everything I can possibly glean from every single story of his I read. There are echoes (words repeated too often), he has a tendency to gloss over descriptions, and he sometimes builds up a conflict only to have it end with no great resolution that pays off on the build up.

Robert E. Howard was not a perfect writer. If he was he wouldn't have gotten so many rejection slips from magazines he sent his stories to. I think I'm bleeding as I type this, but I shall soldier on.

Any craft that you can name requires practice. You can go to grandmasters of literally anything, and if they don't tell you that there's still more they can learn, they're bullshitting you. Blacksmithing, poetry, food preparation, writing, all of it. There is always more to learn.

And this is where "the perfect" being the enemy of "the good" comes into play. 

I used to work in a pizza shop. If we'd spent every moment agonizing over whether every single pizza was "perfect" we'd never have gotten any other work done, let alone actually made any pizza. Sometimes this led to fucked up pizzas, but more often than not they were "good enough."

This is something I think the PulpRev needs to grasp hold of as we've moved beyond just talking about how great the old pulps are and onto actually creating our own material. Nothing, and I need to stress this, nothing that you create will ever be perfect.

For a recent example from my own catalog, the story appearing in Cirsova #8, Slavers of Venus. When I sent that off I was absolutely certain it was the best story it could possibly be. When Alexander wrote me back to accept the story he said it was just what he was looking for.

But, when I go back and re-read it...

I don't precisely weep bitter tears, but by god there are a lot of things in that story that I'd change from a technical standpoint if I could. Turns of phrase, repeated words, lines of dialogue, all kinds of changes I'd make to that story if I had the power.

But the great thing is I don't need to.

That story was "good enough."

Ride with me before you assume I'm so far up my own asshole I can't see daylight anymore.

When I sent that in, I'd gone over it with what I thought was a fine-toothed comb. I was certain I'd corrected everything that could possibly be corrected barring a total rewrite. It was as good as it would get, so far as I was concerned. 

And when Alexander got it (I don't presume to speak for the man, I have too much respect for him, but I'm going to intuit his thought process if I may), he read it and thought something along the lines of, "This isn't another loincloth-clad barbarian sword and sorcery story! This is honest-to-god sword & planet fiction! He went over it before he sent it in, I'll just touch up the obvious typos and print that shit!"

And you know what? If Alexander liked it enough to print it, it's damn sure good enough for me. Would I change stuff in it? Abso-fucking-lutely. No question. Am I disappointed that it ran that way in Cirsova Magazine? Abso-fucking-lutely not. In no wise. My story got featured in my favorite magazine, and I couldn't be prouder of that fact if you paid me. 

This is what I mean by the perfect being the enemy of the good. You think I get someone to proof those stories I post on Steemit? No way in hell, beta readers are expensive. I write the stories and I post them. If they're not good enough, someone'll let me know. This happened with Fire On The Bayou, and hasn't happened since. But the overall point is, as unvetted as those stories are, I still post them. I still put them out there.

Because I think they're "good enough."

If you attempt to make your stories perfect, they will never, and I mean never be good enough to print in your eyes. You will forever be focusing on some bit of minutia that isn't quite up to your standards. Rewrites and editing will be a process that goes on forever, and then when (if) you finally get the story up to snuff, you'll go back and read it six months on and think, "God dammit. I did it again. I flubbed that little thing. I could've done that differently. I could've phrased that better. God damn me to hell for being a shit writer."

Because of thoughts like this, so many stories never get published. Uncountable reams of fiction moldering in someone's basement or attic have never seen the light of day because it wasn't "perfect" when it never needed to be. 

Your story doesn't have to be perfect.

And focusing on making your story perfect is not focusing on making it good enough to print. If I'd been focused on making Slavers of Venus perfect I'd have never sent it off to Alexander and never gotten it in Cirsova. Trying to make your story perfect traps your writing in editing hell from which it may never recover. 

Yes, your story may have spelling or grammar errors. Yes, it may have echoed words. Yes, it may have clumsy phrasing. But at a certain point it's as good as it's going to get, and you have to do something with it. 

Don't get me wrong, I'm not saying we should never seek to improve. We should always be looking to the great ones who came before and paved this road to learn better paving techniques. We should constantly be evaluating what we read and integrating the effective and evocative language they use into our own writing.

I am in no way saying that we, as writers, should rest on our laurels and be okay with turning out crap fiction like the shit that wins the Hugos nowadays. If you've done that you're well and truly stagnant and you deserve to be destroyed.

But accepting that nothing will ever be perfect is an important step on the road to becoming a professional writer. You can edit, and edit, and edit, but at a certain point the work is "good enough" and you can send it in for publication or publish it yourself. Coming to grips with the moment where you've gotten a work as good as you can possibly get it is vital, because otherwise nobody would ever publish anything.

Robert Howard sent in manuscripts to all kinds of publications that rejected him and sent his stories back. He thought they were "good enough" and got shot down. He had work to do. In this we can take a lesson.

We all have work to do. Some of us more than others. But if you don't fuck up and bloody your nose, you'll never learn. Without rejection notices, authors who are serious about publishing their fiction cannot grow. We need to each develop our own technique for writing and make ourselves the best writers we can possibly be. 

But there comes a point where good enough is good enough, and trying to make your story perfect will just ruin it as well as your chances of acceptance. Either through missing deadlines or sheer indecision itself. And I'll leave you with this last little bit of encouragement.

If I can get published, so can you.

You just need to realize when a story is good enough, and let go of trying to make it perfect. Because the perfect is the enemy of the good, and if you strive for perfection you will never be good enough. And if you're never good enough you'll never go anywhere. 

So get good enough. Attempt to perfect your style and writing, but realize where the line is between pedantic editing and simply being good enough to print. 

I should mention this screed doesn't mean "Turn in garbage to magazines you want to be printed in." Refine your craft. Practice. Get better. Git gud. Eventually writing you thought to be utter trash will be looked at by people who sign paychecks with a discerning eye as more than good enough to grace the pages of their publications.

Don't try to be perfect.

Try to be good enough.

Tuesday, June 5, 2018

Planetary: Earth Anthology Is Available!


Fam, when it rains, it pours, I gotta tell ya. I swear I didn't plan it like this, to be publishing stories on my own in serials on steemit, and to have Cirsova #8 come out this week, and then further to have the Planetary: Earth anthology come out, but here we are and hopefully the avalanche won't be stopping any time soon!

But yes! The Planetary: Earth anthology from Superversive Press is available today in kindle and paperback! From the Amazon page:

18 tales of explorers, lost worlds, strange and wondrous creatures, gods & goddesses of old, miraculous inventions, aliens, bots and post humans, brought together in this anthology of discovery and daring.
Come explore the legends and chronicles of planet Earth and the space beyond in the fourth volume in the Planetary series.

My story for this one is a good ol' lost world style story, with explorers, dinosaurs, guns, high speed chases, danger, alien creatures, and some old fashioned two-fisted action! But if that don't whet your whistle then maybe one of the other 18 stories will!

Here's the link! Go nuts! And be sure to leave a review after you finish and let us know what you think! Or drop me a line on twitter, gab, minds, tumblr, or here on the blog if you just wanna let me know what you thought of my story!

I'd also like to thank Jon Del Arroz for giving it a beta-read for me and letting me know what he thought. Y'all should go check out his website, and buy one of his books while you're there on Amazon like For Steam & Country, The Gravity of the Game, or The Stars Entwined! I know it'd make his day and mine!

Death Flowers - Part 2 on Steemit!


Wounded, Zyrkana retreats to the house of the one who summoned her to recover. But just who was that alluring warrior?

https://steemit.com/fiction/@jimfear138/death-flowers-part-2

The JimFear138 Podcast Ep.90 ft. Rawle Nyanzi



Hello everyone and welcome to another episode of the podcast! This time I talk with Rawle Nyanzi about a blog post our mutual friend JD Cowan made (linked below) about genre, and over the course of the show we get into that, anime, My Hero Academia, storytelling, American history, and all kinds of other topics! There was a bit of a technical issue near the end, where the skype call dropped. Because of this OBS reduced Rawle's volume, but the final few minutes are still audible, just not optimal. I'll keep an eye out for that should it happen again. Hope y'all enjoy!

MP3 download of this episode:  https://ia800408.us.archive.org/25/items/jimfear_audio_productions/ep90.mp3

Rawle's Links:

Website: http://rawlenyanzi.com/

Twitter: https://twitter.com/RawleNyanziFTL

Sword & Flower

At The Earth's Core Review: http://rawlenyanzi.com/earths-core/

Relevant Links:

The Death of the Genre Wars by JD Cowan: https://wastelandandsky.blogspot.com/2018/05/the-death-of-genre-wars.html

Correia On The Classics by Larry Correia:  http://monsterhunternation.com/2011/01/12/correia-on-the-classics/

Black Pulp

Cirsova #8

Planetary: Earth


Social Media Dump:

FeedBurner: http://feeds.feedburner.com/jimfear138

Maker Support: https://www.makersupport.com/JimFear138

Ko-Fi: http://ko-fi.com/jimfear

Steemit: https://steemit.com/@jimfear138

Itunes: https://itunes.apple.com/us/podcast/jimfear138/id1107844659?mt=2

Twitter: https://twitter.com/LichJim

Tumblr: https://jimthedefiant.tumblr.com

YouTube: https://www.youtube.com/user/JimFear138

Blogspot: http://jimfear138.blogspot.com/

Wordpress: https://jimfear138.wordpress.com/

Bandcamp: https://jimfear138.bandcamp.com/

Gab: https://gab.ai/JimFear138

Minds: https://www.minds.com/JimFear138

Dailymotion: http://www.dailymotion.com/jimfear138

Opening Music:
Honey Bee by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100755
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Closing Music:
Crunk Knight by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400044
Crunk Knight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Sunday, June 3, 2018

Against Realism



I consider "realism" in fiction to be quite possibly the single worst plague on the genre in its entire history.

Let me back up a step. We should first define what "realism" is. Merriam Webster defines realism, in relevant portion, as:
3 : the theory or practice of fidelity in art and literature to nature or to real life and to accurate representation without idealization
This means that to be "realistic", a piece of fiction should attempt to cleave as close to what is actually physically possible as can be attained. I should mention at the outset here that there are some instances where realism is not an inherent bad. Certain books and short stories would be irrevocably damaged by the inclusion of the fantastic and unattainable. Crime dramas leap to mind (with few exceptions), as well as fictionalizations of actual events, and various other subgenres that require as much verisimilitude as possible as to not become totally ridiculous in the telling.

The genres I'm specifically referring to here are my primary three, Science Fiction, Fantasy, and Horror. Putting aside that those aren't really three distinct genres for the moment, these are the popular conceptions of these ideas, and these are what I'm primarily concerned with. So we'll leave aside the hard boiled detective novels, the slice of life stories, period dramas, and the like. We are concerned not with life as it is, but life as it never could be.


When it comes to Scifi/Fantasy/Horror, heretofore shortened to SFFH, making the story "realistic" is the single worst thing that you can do to your story, and one of the biggest disservices you can perpetrate upon your readers. I feel like I'm using too much flowery language, here. I'm not John C. Wright, so let's up the vulgarity a bit.

To put it frankly, this shit sucks. Quoting Bradford C. Walker, "The first duty of fiction is to entertain." While realism in, say, a period drama, can be very entertaining and leave plenty of easter eggs for the reader to find, as well as showing the amount of work put into researching the time period being written about, realism in SFFH is nothing short of entertainment killer.

There are exceptions, as there are with every rule, but the majority of the time this is the stone-cold truth. And I hadn't thought of this before I saw that definition while writing this post, but this actually turns out to be very important: In realistic fiction, "idealization" is a sin.

To run with the trend of defining our terms, Merriam Webster defines "idealize" as



a : to give an ideal form or value to

b : to attribute ideal characteristics to

We're more concerned with definition b here, but I trust you get the idea. 


The reason that realism fails in SFFH is that we are inherently dealing with things outside of the bounds of the average experience. Your average person will never have to deal with the wilds of Hyborea in Robert E. Howard's Conan tales, or the dangerous aliens in Jack Vance's Planet of Adventure, or simply a box opened on a subway that causes an entire family to starve themselves to death leaving the father destitute and searching for what he can never find a la Jack Ketchum's The Box. 

When you come to something that bills itself as science fiction, or fantasy, or horror, or any combination of the three, you're expecting a tale that will take you out of your normal, everyday experience. Something that will transport you to other worlds, or give you a new outlook on our own world.

In short, something wondrous.

And realism, by and large (remember that we're dealing with general terms, here. Your personal example of "wondrous and realistic fiction" does not translate beyond itself), does not allow for the wondrous. It must be firmly grounded in workaday reality, and as this is something that we all are familiar with, we are all able to recognize when something takes us out of that arena. Realism is centered, by nature, in the mundane.

This is by no account what SFFH should be. Arguments can be made that horror, in part if not in whole, can make the mundane horrendous, and I'm not discounting that. But monster tales, supernatural horror, cosmic horror, and subgenres like them, all bring that element of wonder to the table. That sense of something being off. Presenting to us something outside the normal human experience.

Which is, in my incredibly arrogant opinion, what these subgenres are about.

As stated before, fiction should be entertaining. Mundane life is not. Point blank, the end. Put a period on that. The average person's life is not something that you'd want to read about, because it would be interminable accounts of them waking up, performing their ablutions, going to work, working, going home, relaxing, sleeping, and getting up to do it all over again. We already have to deal with that in our everyday lives. Why, in the name of God and all the angels, would we want to experience that in our fiction?

I'll come out and say it, Escapism is a good thing. Anyone that tells you different is lying to you. They are attempting to demoralize you, to kill your love of the fantastical, to beat you down until you agree with them and get back in line like the little drone they think you should be. That your wanting to escape from your mundane, normal life, even for a couple of hours with a piece of fiction, is bad. 

It's base.

It's childish.

It should be beneath you, because you should aspire to be a sophisticate who takes no pleasure in anything except the ironic, the droll, the sophisticated pleasures of your betters.

I'm reading this biography of Robert E. Howard called Blood and Thunder: The Life & Art of Robert E. Howard (which I highly recommend, by the way, if you're interested in the man's life), and in the introduction Joe R. Lansdale has the absolute unmitigated gall to say, and I quote, 

"The twelve year old male was perhaps his most obvious mark, being open to all the repressed desires that Howard displays, but readers of all ages have fallen under his spell."

This might seem innocuous to you, but it lights a fire under the ass of someone like me. This belies an attitude of unvarnished, feigned superiority. An air of "I'm better than you because I don't enjoy what twelve year old boys enjoy." And in the interest of poking into the very base of these suppositions that people like Lansdale obviously hold so close as to throw around in such a cavalier manner, what in the absolute hell, precisely, is wrong with what twelve year old boys enjoy?

I've said it before, and I'll continue pounding this particular drum until the day I die, boys are the lifeblood of any interesting hobby or avenue of culture. If you cannot appeal to boys, you will not appeal to anybody. Except maybe snobs who consider themselves above these "mundane" interests like escapism, heroism, romance, action, adventure, and the like. But, as we've seen with SFFH in the past 40 years, these people are not a viable market. 

Intellectual critics are not the audience. This is thrown into stark relief when we view the pages of sites like Rotten Tomatoes in film, Kotaku in video games, the Hugos in literature, and Bleeding Cool in comics. What the critics like turn out to be, barring name-brand recognition and guaranteed audiences like Spiderman or Star wars, abject market failures with the fans. There is a stark difference between what the intelligentsia prefers, and what the average person prefers. 

As a recent example, Bright. [SHILL ALERT] I did a review of this movie here, if anyone's interested [SHILL ALERT]. Here's the Rotten Tomatoes page. Notice anything funny about the numbers on that?

As of this writing, the critic reviews are at 26%, while the audience reviews are at 85%. Doesn't that seem like a huge disparity to you? Like the critics might be out of touch? Like they might be too caught up in pretending to be "intelligent" than having a good time?

Bright is in no wise realistic, but by god if it isn't a fun movie. It appeals to escapism, and strives to be entertaining before all else. In my opinion it accomplishes this goal admirably, but Bright isn't the focus of this screed.

Leaving aside horror for the moment; because the goals of a good piece of horror fiction aren't necessarily to idealize, but to terrify; realism is the death of fantasy and science fiction. Cleaving to what's real, by the very nature of the act, pulls you out of what's ideal, or even not possible but entertaining. 

This is part of the problem I have with quote-unquote "hard sci-fi". I've expounded on this in the past but it's worth bringing it up again. Presenting only what technology is possible with humanity's present understanding (barring that one, maybe two, bits of magic, the wondrous, the fantastical, like faster-than-light travel), puts your story in a trap. You're trying so hard to be realistic, when in 40 years we'll discover a way around your fiction, or what you assumed to be true and scientifically accurate will be proven false, and then your tale will be in the precise same bin as John Carter of Mars, wherein Carter gets to Mars by getting shot and wishing really hard. 

Not that being in the same bin as Edgar Rice Burroughs is a bad place to be. I'd kill for my fiction to be counted on that level. But anyway.

Imagine what you could do if you weren't constrained by some false sense of needing to be realistic. Imagine the magnificent, marvelous, manifold vistas you could present to the reader. Imagine the pleasure they would take in discovering your new worlds. Imagine the pleasure they would take in being whisked away, if only for an hour, from their average workaday life to your ridiculous world that is completely out of keeping with the mundane. 

No matter that, as Damon Knight not-so-famously said, the human race could never produce a man like Conan. No matter that he said that Howard's tales lacked "verisimilitude". No matter that your tales are completely impossible in any rational world. 

Who cares!

The important thing is that people read/watch/listen to/etc them and are entertained by them. 

Science fiction and fantasy are meant, in my view, to give us idealized persons and societies to aspire to be, not drag us down in the mundane slog of everyday life. Conan is a man every man should want to be. Tall, powerful, combat proficient, the man women want and men want to be. The futuristic societies of science fiction are what we, as a society, should aspire to. Colonizing planets, exploring the universe, discovering faster-than-light travel, and getting down with some hot green chicks along the way. 

This is the inherent issue with what most people consider "realistic." To their mind, "realism" means that there are no happy endings, there can be no great heroes (despite the glut of them from actual history), and depressing stories that beat the reader down are the height of literature because they're "realistic."

I posit that escapism is the actual height of literature. That inherently unrealistic stories are, in reality, the best stories ever told. That there is no higher goal in entertainment (meaning writing, cartoons, movies, insert your own medium here) than to be entertaining in and of itself.

Now we can quibble over what's entertaining, and that's inherently subjective. But I think that there is a way to get to the root of what is actually entertaining, and that is what the greatest amount of people enjoy.

Yes, I understand the flaws with this model. Justin Beiber, after all, was insanely popular for a few years there. But I don't think that means we should throw the baby out with the bath water. Conan, to present a counter example, remains insanely popular as Justin Beiber's flame of fame has withered and died. Indeed, it's remained so for almost a century now.

Despite the best efforts of the intelligentsia, being so committed to realism, Conan, Solomon Kane, the tales of H.P. Lovecraft, Tarzan, John Carter of Mars, and countless others have remained popular with the "common folk," the plebs. There is a reason for this, and I think that reason is because they are inherently unrealistic.

They are idealized, in one fashion or another. They give people something to aspire to, something to wish that they were, something to take them out of the crushing, mundane existence of their everyday lives. That's why they've endured, while people like Damon Knight have languished in obscurity, and the current president of SFWA can barely crack the amazon ranks of what relative unknowns nail with nobody propping them up. 

Escapism, heroism, romance, action, adventure, and most importantly wonder, work, and woe betide the creator who says they don't. If you want my advice, stop trying to be realistic, and start trying to be wondrous. Your fiction will improve drastically, and will appeal to a much wider audience than that stodgy, old, tired realistic fiction that some will tell you that you should be writing. Trust me, their fingers are so far from the pulse of what people actually crave that they might as well be jammed up their own asses.

People are hungering for honest, earnest, escapist fiction. They want to be entertained, first and foremost, and they always have. If you seek primarily to entertain above all else, you will find people who respond to that. There are so many people who have been driven away from SFFH by realism, and they're just waiting for someone to deliver that dollop of wonderment to them so they can remember why they loved this kind of thing in the first place.

Give them that, and your mission will be fulfilled. Realism is overrated. Take people to fantastic vistas their minds never dreamed could exist. The gratitude of the readers will be worth far more than any awards, accolades, or praise any critic of the intelligentsia could heap upon you.