Wednesday, January 11, 2017

Book Review: Nethereal by Brian Niemeier




All right, before we get into anything, I've got a bit of disclosing to do. Being an audiobook producer who specializes in speculative fiction (and also likes to eat), and given that the author of this book is pretty easy to get in touch with, I have reached out to him about producing an audiobook of this title. I produced an audition, and he seemed pleased with it, but as of the time of this writing/recording, nothing has been officially finalized, either yes or no. I bring this up because this review is going to be fairly glowing (it can't be helped), and I want to assure everyone that I've completely divorced my wanting to produce the audiobook from my evaluation of the quality of the title itself. This is not meant to be an attempt to get into the author's good graces, just an honest evaluation of a piece of fiction I read. Whether or not you believe me or take any word of this review seriously in light of this information is up to you, but I wanted to air that out right up front. 

And with that done, on with the review.

To be honest, it's a bit difficult to know where to begin pulling threads with this book. There are elements of all three sub-genres of speculative fiction in it, and they're interwoven so thoroughly that it's nigh impossible to classify this as strictly science fiction, or fantasy, or horror. Yes, it has spaceships, so it falls neatly into sci-fi. It also has magic, which is usually a trait of fantasy literature. And the majority of the book takes place in Hell, which if that doesn't qualify it as a horror novel I've never read one. This book is, at least in my experience, a completely new animal, and other than enjoy every page I'm not certain quite what to do with it. 

So maybe a spoiler-free breakdown of the general plot is a good starting point. The book focuses on a group of space pirates, and their captain's main goal is the utter destruction of The Guild. The Guild is a bit like the Spacer's Guild from Dune. They have near-complete control of space travel (at least interstellar space travel), and oh yeah, they engineered the genocide of his race. This isn't giving anything away, that's made clear in the first few chapters. So they hook up with a group of renegade scientists who are creating a ship to travel to other Strata to find someplace outside of the Guild's control, and during the ship's maiden voyage something goes horribly wrong and the ship is transported into Hell. This, of course, leads to all kinds of hijinks and horrible situations, all of which kept me on the edge of my seat and were immensely entertaining. In an episode of the Superversive SF Podcast, Mr. Niemeier described it as, "Outlaw Star meets Event Horizon," and honestly I think that's the most apt description of this book anyone could give. 

The plot of this book is one of the densest I've encountered that was written post-1980, and there isn't a wasted paragraph in the entire book. Mr. Niemeier told me it was around 140,000 words, and since reading it I can safely say that all of that is necessary. There isn't a drop of fat on this book. All killer, no filler, is the phrase I used to describe it in my review on Amazon, and I stand by that. There are very few books I would describe that way, and not even Dune (one of my favorite sci-fi novels) gets that appellation from me. Dune has a bit of fat that could've been trimmed. Not quite so bad as certain chapters of Les Miserables, but let's all be honest and admit that story has a bit of a muffin top. 

Nethereal is a lean, mean, beast of a novel, and that's very impressive for a first offering. I've heard it said that a novelist's first novel is always their best, and I've heard it said that the first novel is the worst, and I've encountered authors whose quality seems to fluctuate wildly. I'll remind you of Dune, and then compare that to Dune Messiah, then to Children of Dune. Either way, I think Brian has nothing to worry about. If Nethereal is the best novel he ever produces, I can't imagine the others being such a severe drop in quality that it would be noticeable, let alone worth commenting on.  If it's his worst, then shit, dude, start teaching people how to write, because if it only goes up from here I know a couple of people who would definitely pay for that tutelage. Or rather, they should. Though I won't be able to speak to that without reading Souldancer and The Secret Kings, so I'll leave the rampant speculation and move on.

I know I sound like a broken record at this point, but the tightness of this novel's plot really is staggering. I've read a lot of books in my day, and the vast majority of them had filler. It's something that most writers can't seem to get around. As I said, even Frank Herbert had this problem. These are the parts of the book that put you to sleep in a public area while you're reading. The only times I fell asleep reading Nethereal were because I was already tired from my day job, and I wound up putting the book down and going to sleep, then coming back to it when my own failing wouldn't ruin my absorption of the story. And this story is absorbing. It leaps off the page and grabs you by the throat and lets you know that you're in for one hell of a ride. 

I'll see myself out for that pun after I've finished the review. 

The characters are another point in this book's favor. The characters are lovingly crafted, distinct, have their own motivations, and often these motivations come into conflict with one another, leading to great character growth over the course of the novel. Jaren Peregrine is the cocksure pirate captain, filled with terrible purpose and an overriding need to rid the galaxy of The Guild and to get revenge when he has been wronged. Teg Cross is the rock, the stalwart mercenary, the pragmatic, orders-following right hand man with a heart of gold who would sacrifice himself for his friends in a heartbeat. Nakvin is a troubled woman who, by virtue of her status as the only one of her kind in the universe, can identify with Jaren's pain at his race being wiped out. She is a mysterious figure, with a distressing connection to the events surrounding this adventure, and just might be the mother to something more terrible than any of them could imagine. Deim Corsurunda is a young Steersman, a zealot of a dead faith, and may be a few cans short of a six-pack. And that's just the main crew. Don't get me started on Vaun Mordechai, Elena, Sulaiman, or any of the other characters, because we'll be here all day.

All of these characters are such vibrant people that I found myself caring deeply about what happened to them, which makes the climax of the book so much more satisfying. Details of this I will keep to myself except to show you a screencap of a tweet I sent to the author directly after finishing the book. 

It's safe to say that I was a bit emotional after finishing the book and finding out what happened to all these people I'd cared so much about. The characters feel alive, they feel like real people, and that's one of the best things about this novel, and a big part of what draws you into the story so thoroughly that you'll be completely glued to your physical copy/kindle or kind app on your phone until you finish it or are forced to put it down because holy shit has it really been six hours already? 

The mechanics of this universe that Mr. Niemeier has brought to life are also fascinating, and in my experience near-completely original in the field of sci-fi. Oh, sure, there are bits and pieces I recognize from other works in the field. The Guild is akin to the Spacer's Guild in Dune, Jaren's Worked rodcaster is very similar to the gun of the main character in Outlaw Star, The Compass Deim uses to cast his Workings reminds me of what I've seen of Full Metal Alchemist (though I've never watched the show myself so I could be drawing lines where none exist), and there are others. But the blend, the mix is what makes this original. Taking all these little things, putting them together and crafting a coherent, internally consistent universe out of them is a monumental feat, and I for one stand impressed. 

There is the fact that Steersmen are linked with the ship while they're piloting it, and can feel what the ship feels. This puts me in mind of the Titans in Warhammer 40K, though the link in Nethereal is achieved through a device called The Wheel rather than a direct neural link to the machine, and seems to be more magical in origin and execution. There is also the magic of Workings, the ether, and prana, which come together to form a magic system that could very easily have been put into a fantasy universe, but I'm struggling to think of one that's done something akin to that. The fact that swords are not only useful, but used to devastating effect is another surprising little quirk of this world, and the sword fights that happen throughout the book are nothing short of spectacular. 

Mr. Niemeier's cosmology is also very, very thoroughly worked out. In an age where most cosmologies in science fiction novels are staid atheist there-is-no-god-or-if-there-is-it's-not-talked-about-in-polite-company complete aversions to the topic itself, Brian tackles this and creates an entire universe filled with gods, devils, and those who serve them. In space. And those who wish to become them, as well. There is a creation myth, an order to life and the universe, and it turns out Hell is real. Though that's obvious from the summary. And what's more, all of the information pertinent to this cosmology is revealed in snatches that are easily digestible and fit in with the rest of the lore like pieces of a puzzle, leaving you with a picture becoming steadily clearer and more ominous as the novel rushes to its conclusion.

And I mentioned this in my Amazon review, but it's worth repeating. I've seen a lot of blurbs and pull-quotes that said things like, "This book rushes to its conclusion, a real page turner!" and I never really understood what that meant until this book. There were parts of this book that I had to actively force myself to read slower because the action was moving so fast, and I was so interested in what was going on, that I found myself reading too fast and missing things in my need to see what the fuck happened next.

Which is another thing I feel needs to be brought up. This book outflanked me. Usually when I read a book, I try to guess where the author is going with a particular thing, or try to fathom where a scene will end up. Of course I tried to do that with Nethereal, and I was defeated at every. Single. Turn. There is not a single point in this book that I felt was tropey, or predictable, or even safe. I got about fifteen chapters in and decided that I just had no fucking clue where this was going, and buckled in to see where the ride took me. Which is not to say that the book is confusing, but it is opaque until it decides it's time to reveal a piece of information that makes the puzzle clearer. This book tells you what you need to know when you need to know it, and that's all you need to know. And I understand that this seems an odd thing to praise a book for, but the amount of times I was blindsided over the course of the story is staggering, and eventually I just dropped the tea leaves and read the damn book.

My final verdict, as you can probably guess, is that this book is well worth the price of admission, multiple times over. Go buy it. If you're anything like me you'll absolutely love it. This book takes science fiction, turns it on its head, then vivisects it and reshapes it into something that I've never seen the genre do before. At least not all at once. You can find the Amazon page here.

Music for the audio version is Exhilarate by Kevin Macleod: http://incompetech.com/music/royalty-free/index.html?collection=26&Search=Search
Exhilarate Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Sunday, January 8, 2017

The JimFear138 Podcast Ep. 35 - #BLMKidnapping, Uncanny Kerfuffle, & Superversive Literature






Hello everyone and Happy New Year! Welcome to the first podcast of 2017! In this episode I talk about the horrible kidnapping that happened in Chicago last week, how a bad review caused a kerfuffle on twitter, and the Superversive literary movement. 

Hope y'all enjoy!


That post from Cirsova about the negative review: https://cirsova.wordpress.com/2016/10/12/new-review-of-cirsova-2/
A better explanation of Superversive by Tom Simon: https://bondwine.com/2003/10/19/superversive/



Social Media Dump
Honey Bee Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License


Thursday, January 5, 2017

Appendix N Review - Fafhrd & The Gray Mouser Book 2: Swords Against Death by Fritz Leiber





Hello everyone, and welcome back to the review series! I betcha thought this was going away, huh? Well despite my terminal tardiness and rampant distraction and procrastination, I have returned! Continuing on with my spotty and slipshod read-through of the Appendix N novels, today I'm bringing you the second collection of Fafhrd & The Gray Mouser stories, Swords Against Death. But before we get into that, I do have a couple of corrections to make from my last review in this series.

1. The first volume, Swords & Deviltry, was in fact not a linear novel, it was a collection of short stories ranging over quite some span of years of Leiber's career. I merely thought it was a linear novel because, in listening to the audiobook, I couldn't tell that the stories were actually short stories rather than chapters, and I wrote that post up without doing adequate research. Apologies all around for that.

2. The Audible list of the Fafhrd & The Gray Mouser stories I linked to is not only the collected works in the Swords series of anthologies, but also the individual stories themselves sold as stand-alones. So save yourself some money and just buy the ones that are more than two hours each and you'll get all the stories nicely curated for you.

I think that's all the hard corrections I need to make, so soft corrections will be interspersed throughout the review. And with that out of the way, on with the show.

Given that the narrator of the first book, Jonathan Davis, is either a very lucky man or has a very good agent, he recorded all of the Fafhrd & The Gray Mouser audiobooks, and given the two I've listened to since my original post, I can safely say that everything I said there still stands. You won't be getting a slipshod narration or uneven editing or sound design. If you're just hopping on this particular car of the Appendix N train going around the internet, you can find my evaluation of his work here in the original post. The short version is, it's quality, go buy it if for nothing other than the narration itself.

Now onto the text. This series of stories was far more what I was, well, not exactly expecting. Expecting after finding out Swords & Deviltry was an anthology and not a novel, put it like that. Whereas in S&D you had a very linear storyline, with sequential stories picking up more or less where the last left off, with this you get far more of a picture of just how many adventures Fafhrd and The Mouser had, many of them without us knowing anything about them. At least at this point in the series. These are just the ones we're lucky enough to read. I suppose they're the most important ones, but who can fathom the mind of the author? In any event, the stories are fairly sequential so far as a timeline goes, but the ones near the end could be placed pretty much anywhere in F&GM's timeline and still fit.

Leiber really did outdo himself with these stories. This has to be the most classic D&D thing I've ever read. It reads like a series of encounter modules, at least on one level, and the action doesn't slow down for anything, so you'd better hang on tight. It would be 100% within the realm of possibility to take these stories and turn them into one-shot game sessions for your tabletop group, and I wouldn't be surprised if some enterprising soul in the dark mists of the net had done just that. This collection makes it completely clear why Gygax included these stories in the Appendix N list. If you're looking for some inspiration for your D&D/Pathfinder/Traveler/[insert your preferred RPG rule set here], you could do far, far worse than Swords Against Death. From buildings that kill to obscure mountain priests that attack from blizzards to lands beneath the sea to a good old-fashioned dungeon crawl through the Lankhmar Thieves Guild, this has everything an aspiring (or even experienced) GM could ask for and more. If you're looking to get some inspiration in the spirit of what Appendix N was originally compiled for, look no further, buy this book.

There are also many staples here that very possibly influenced the structure of D&D, at least as I've known it. Though I'm dead certain other writers did this before Leiber, there are a few magical items that have names, like the Blindfold of True Seeing, which may have been a key influence on named magical items such as Blackrazor, Whelm, and Wave from the White Plume Mountain AD&D module. It also keeps the mystery of these magical items quite nicely. Nowadays in D&D when you can find a magical weapon for your character, or a cloak of invisibility from just about any dungeon (if your DM is particularly nice), in these stories these items are beyond rare. So rare that the mighty and mysterious wizards Sheelba of the Eyeless Face and Ningauble of the Seven Eyes have to hand deliver them to Fafhrd personally, and take them away again when he's done using them. They don't become part of his kit, as they would in your standard 3.5 and beyond D&D game. Once again this could provide inspiration for a D&D campaign wherein the characters are given magical items (while the rest of their kit is run-of-the-mill) that aren't insanely powerful, but will provide them an edge in that particular encounter, and then have to be taken back again by the giver because leaving these in the hands of mortals is too great a risk. As I said, there's a lot of notes that can be taken from Leiber's work. 

So far as the title of the collection goes, these stories fit the bill of sale you were shown in the shop. We (readers) kind of expect story anthologies to have some relationship to the title of the anthology, at least when it isn't something like, "Horror in the Museum and other stories." As long as Horror in the Museum is in that anthology it fits the bill. But the titles of these anthologies in the Fafhrd and The Gray Mouser series are meant to mean something, and so far they do.

These stories very much are about our ahem "heroes" coming to grips with death and fighting against it. I won't tell you how the first collection ends, but this one picks up precisely where that one left off and continues in a more or less linear fashion. The Two leave Lankhmar and vow never to return, and they quickly (for us) or not so quickly (for them) realize the futility of this vow. Suffice to say they are wrapped up in the untimely death of some loved ones of theirs, and they're having a hard time dealing with it. So in an effort to come to escape the constant reminder of this they seek adventure in the sprawling land of Nehwon.

And adventure they find. The first story also introduces Sheelba of the Eyeless Face and Ningauble of the Seven Eyes, two wizards who take our dynamic duo under their wings. Sometimes this works out for the better as in Bazaar of the Bizarre, sometimes this works out to everybody's detriment as in The Price of Pain-Ease. But this anthology takes us across Nehwon to many remote locations, including the Nehwonian version of Atlantis where Fafhrd is kidnapped and forced to become a raider of the sunken land.

Another refreshing aspect of this collection is that Leiber's humor is in full force. Despite the heavy nature of the subject matter and of the inner conflict our miscreants face, Leiber manages to insert jokes to lighten the mood, for laughter really is the best medicine. Yes, Fafhrd does get lost in the Thieves Guild and wind up seeing some things that make him pee himself just a little. But there are also plenty of opportunities for Mouser to be a complete and total goober as well. The best is the final story, Bazaar of the Bizarre, where despite the clear and present threat to not only our lovable criminal scum but existence itself, Mouser still manages to get drunk and make fun of Fafhrd while the barbarian is risking his own skin to save his friend. Leiber's wit cuts like a knife, and all the better that his targets are his ostensible heroes.

This, I think, is one of the most endearing thing about Fafhrd and the Mouser as characters. They're so very, very human. They fuck up. They do stupid shit. A lot. They get crazy ideas in their heads and have to see them through to the end. And as someone who's driven more than an hour for beer on a Sunday, I enjoy these types of foibles quite a bit. Because despite all that, despite the carousing they engage in, despite all the womanizing they do, despite the fact that they're not the brightest cookies in the tool shed, they are still good people deep down. They don't hurt people for no reason, they don't kill people out of hand for pissing them off, and they stole a house that one time. No really, they actually stole a whole entire house. But there is absolutely that core of heroism to Fafhrd and the Gray Mouser that would make even the likes of perpetual do-gooder and stick-in-the-mud Drizzt Do'Urden proud to call them comrades-in-arms.

And then report them to the local authorities when they held up the pub for all their best wine.

Verdict: Go buy it. This continues to be some of (if not the) best fantasy I've ever read in my long journey through that genre. You won't regret this purchase.